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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles (TMT)
Card Preview
Lessons from Life
Times Brought
227
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Lessons from Life
Sorcery
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Kevin Sidharta
Final zone distribution
50 instances6.0%
Library
50.0%
Graveyard
6.0%
Exile
38.0%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
37 decks
-
2
Heroes in a Half Shell
19 decks
-
3
The Astonishing Ant-Man
7 decks
-
4
Quandrix, the Proof
6 decks
-
5
Michelangelo, the Heart
3 decks
-
6
Tatyova, Benthic Druid
3 decks
-
7
Child of Alara
2 decks
-
8
Donatello, the Brains
2 decks
-
9
Homer, the Hermit
2 decks
-
10
Absorbing Man
1 decks
The "good card" funnel
228 brought · 98 playersBrought to game
228
Ever drawn
45
Reached battlefield
25
Still on board at game end
0
≥ -15.5pp
Players who cast this card win 25% of the time (n=19) , vs 28% when it never left the library (n=129).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.5pp; 95% confidence interval -15.5pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
0%
T2
24%
T3
4%
T4
24%
T5
32%
T6-9
16%
T10+
Median
5
P25
4
· P75
7
· max
12
On curve
28%
(1 / 25 cast on T4)
Cast same turn as drawn
33%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.