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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles (TMT)
Card Preview
Lessons from Life
1%
Decklist Inclusion
Times Brought
250
Decks Running
108
In Decks
672
Decklist Inclusion
1%
Format
Final zone distribution
62 instances6.5%
Library
3.2%
Battlefield
66.1%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
42 decks
-
2
Heroes in a Half Shell
19 decks
-
3
Quandrix, the Proof
8 decks
-
4
The Astonishing Ant-Man
8 decks
-
5
Michelangelo, the Heart
4 decks
-
6
Codie, Vociferous Codex
3 decks
-
7
Aesi, Tyrant of Gyre Strait
2 decks
-
8
Cosmic Spider-Man
2 decks
-
9
Kotis, the Fangkeeper
2 decks
-
10
Maelstrom Wanderer
2 decks
The "good card" funnel
250 brought · 108 playersBrought to game
250
Ever drawn
57
Reached battlefield
41
Still on board at game end
2
≥ -7.0pp
Players who cast this card win 31% of the time (n=40) , vs 24% when it never left the library (n=168).
When players drew this card but left it in hand, they won 18% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.8pp; 95% confidence interval -7.0pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=41
0%
T1
7%
T2
10%
T3
24%
T4
15%
T5
41%
T6-9
2%
T10+
Median
5
P25
4
· P75
7
· max
11
On curve
41%
(10 / 41 cast on T4)
Cast same turn as drawn
19%
41 of 100 times cast
41%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.