collections_bookmark
Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Lessons from Life
3%
Live Inclusion
Times Brought
517
Decks Running
214
Median Cast Turn
5
Drawn → Played
64%
Format
First-cast turn
n=67
0%
T1
4%
T2
10%
T3
21%
T4
15%
T5
40%
T6-9
9%
T10+
Median
5
P25
4
· P75
7
· max
16
On curve
36%
(14 / 67 cast on T4)
Cast same turn as drawn
18%
The "good card" funnel
517 brought · 209 playersBrought to game
517
Ever drawn
105
Reached battlefield
67
Still on board at game end
3
≥ -9.4pp
Players who cast this card win 24% of the time (n=65) , vs 23% when it never left the library (n=351).
When players drew this card but left it in hand, they won 23% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.6pp; 95% confidence interval -9.4pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
120 instances3.3%
Library
2.5%
Battlefield
64.2%
Graveyard
5.0%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
85 decks
-
2
Heroes in a Half Shell
41 decks
-
3
The Astonishing Ant-Man
14 decks
-
4
Michelangelo, the Heart
13 decks
-
5
Quandrix, the Proof
12 decks
-
6
Cosmic Spider-Man
6 decks
-
7
Bruce Banner // The Incredible Hulk
4 decks
-
8
Codie, Vociferous Codex
3 decks
-
9
The Wandering Minstrel
3 decks
-
10
Aesi, Tyrant of Gyre Strait
2 decks
Card text
Lessons from Life
Sorcery
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.