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Part of Teenage Mutant Ninja Turtles
·
Sorcery
·
Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Lessons from Life
3%
Live Inclusion
Times Brought
324
Decks Running
138
Median Cast Turn
5
Drawn → Played
69%
Format
First-cast turn
n=51
0%
T1
6%
T2
10%
T3
24%
T4
16%
T5
39%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
16
On curve
39%
(12 / 51 cast on T4)
Cast same turn as drawn
17%
The "good card" funnel
324 brought · 136 playersBrought to game
324
Ever drawn
74
Reached battlefield
51
Still on board at game end
2
≥ -11.3pp
Players who cast this card win 29% of the time (n=49) , vs 27% when it never left the library (n=211).
When players drew this card but left it in hand, they won 18% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.2pp; 95% confidence interval -11.3pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
83 instances4.8%
Library
2.4%
Battlefield
65.1%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
56 decks
-
2
Heroes in a Half Shell
23 decks
-
3
The Astonishing Ant-Man
12 decks
-
4
Quandrix, the Proof
9 decks
-
5
Michelangelo, the Heart
6 decks
-
6
Bruce Banner // The Incredible Hulk
3 decks
-
7
Codie, Vociferous Codex
3 decks
-
8
Cosmic Spider-Man
3 decks
-
9
Aesi, Tyrant of Gyre Strait
2 decks
-
10
Homer, the Hermit
2 decks
Card text
Lessons from Life
Sorcery
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
Teenage Mutant Ninja Turtles (TMT)
·
Uncommon
·
Illustrated by Kevin Sidharta
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.