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{1} {G} · Enchantment — Aura · Teenage Mutant Ninja Turtles Eternal (TMC)
Times Brought
690
Decks Running
295
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Level Up card

Level Up

{1} {G}
Enchantment — Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Teenage Mutant Ninja Turtles Eternal (TMC) · Rare · Illustrated by Narendra Bintara Adi

Final zone distribution

135 instances
1.5%
Library
49.6%
Battlefield
29.6%
Graveyard
2.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

691 brought · 277 players
Brought to game
691
Ever drawn
132
Reached battlefield
109
Still on board at game end
67

Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.4pp

Players who cast this card win 28% of the time (n=82) , vs 28% when it never left the library (n=416).

When players drew this card but left it in hand, they won 22% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.5pp; 95% confidence interval -5.4pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=109
0%
T1
3%
T2
10%
T3
17%
T4
24%
T5
41%
T6-9
6%
T10+
Median 5 P25 4 · P75 7 · max 15
On curve 3% (3 / 109 cast on T2) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.