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Part of Teenage Mutant Ninja Turtles
·
Enchantment — Aura
·
Teenage Mutant Ninja Turtles Eternal (TMC)
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Times Brought
248
Decks Running
108
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
56 instances1.8%
Library
55.4%
Battlefield
26.8%
Graveyard
1.8%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
29 decks
-
2
Heroes in a Half Shell
13 decks
-
3
Tifa Lockhart
4 decks
-
4
Halana and Alena, Partners
3 decks
-
5
Blech, Loafing Pest
2 decks
-
6
Bruce Banner // The Incredible Hulk
2 decks
-
7
Bumi, Unleashed
2 decks
-
8
Chishiro, the Shattered Blade
2 decks
-
9
Indoraptor, the Perfect Hybrid
2 decks
-
10
Kosei, Penitent Warlord
2 decks
The "good card" funnel
249 brought · 99 playersBrought to game
249
Ever drawn
55
Reached battlefield
47
Still on board at game end
31
Once cast, 66% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.7pp
Players who cast this card win 28% of the time (n=37) , vs 29% when it never left the library (n=163).
Observed gap -0.8pp; 95% confidence interval -9.7pp to +8.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=47
0%
T1
4%
T2
6%
T3
26%
T4
26%
T5
36%
T6-9
2%
T10+
Median
5
P25
4
· P75
7
· max
10
On curve
4%
(2 / 47 cast on T2)
Cast same turn as drawn
30%
47 of 100 times cast
47%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.