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Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
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Final zone distribution
135 instancesCommanders that played this card
in tracked games-
1
Leonardo, the Balance
85 decks
-
2
Heroes in a Half Shell
42 decks
-
3
Blor the Impervious
15 decks
-
4
Michelangelo, the Heart
8 decks
-
5
Tifa Lockhart
8 decks
-
6
Skullbriar, the Walking Grave
5 decks
-
7
Wolverine, Best There Is
5 decks
-
8
Bruce Banner // The Incredible Hulk
4 decks
-
9
Hit-Monkey
4 decks
-
10
Me, the Immortal
4 decks
The "good card" funnel
691 brought · 277 playersOnce cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=82) , vs 28% when it never left the library (n=416).
When players drew this card but left it in hand, they won 22% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.5pp; 95% confidence interval -5.4pp to +6.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.