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Part of Teenage Mutant Ninja Turtles
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Enchantment — Aura
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Level Up
2%
Live Inclusion
Times Brought
404
Decks Running
191
Median Cast Turn
6.0
Drawn → Played
74%
Format
First-cast turn
n=70
0%
T1
4%
T2
6%
T3
13%
T4
11%
T5
53%
T6-9
13%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
4%
(3 / 70 cast on T2)
Cast same turn as drawn
24%
The "good card" funnel
404 brought · 169 playersBrought to game
404
Ever drawn
94
Reached battlefield
70
Still on board at game end
40
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.6pp
Players who cast this card win 33% of the time (n=66) , vs 24% when it never left the library (n=261).
When players drew this card but left it in hand, they won 27% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval -1.6pp to +21.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
103 instances38.8%
Battlefield
35.9%
Graveyard
8.7%
Exile
16.5%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
51 decks
-
2
Heroes in a Half Shell
22 decks
-
3
Blor the Impervious
8 decks
-
4
Wolverine, Best There Is
8 decks
-
5
Michelangelo, the Heart
6 decks
-
6
Tidus, Yuna's Guardian
5 decks
-
7
Wilson, Refined Grizzly
5 decks
-
8
Skullbriar, the Walking Grave
4 decks
-
9
The Astonishing Ant-Man
4 decks
-
10
Tifa Lockhart
4 decks
Card text
Level Up
Enchantment — Aura
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.