collections_bookmark Part of Teenage Mutant Ninja Turtles
Level Up card art
Card Preview

Level Up

{1} {G} · Enchantment — Aura · Teenage Mutant Ninja Turtles Eternal (TMC)
1%
Decklist Inclusion
Times Brought
158
Decks Running
79
In Decks
438
Decklist Inclusion
1%
Format

Final zone distribution

40 instances
35.0%
Battlefield
32.5%
Graveyard
15.0%
Exile
17.5%
Hand

The "good card" funnel

158 brought · 71 players
Brought to game
158
Ever drawn
35
Reached battlefield
26
Still on board at game end
14

Once cast, 54% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.2pp

Players who cast this card win 32% of the time (n=25) , vs 25% when it never left the library (n=111).

Observed gap +7.8pp; 95% confidence interval -12.2pp to +27.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=26
0%
T1
0%
T2
8%
T3
15%
T4
8%
T5
58%
T6-9
12%
T10+
Median 6.0 P25 5 · P75 8 · max 11
On curve 0% (0 / 26 cast on T2) Cast same turn as drawn 31%
26 of 100 times cast 26%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.