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Part of Teenage Mutant Ninja Turtles
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Enchantment — Aura
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Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Level Up
2%
Live Inclusion
Times Brought
730
Decks Running
329
Median Cast Turn
6.0
Drawn → Played
74%
Format
First-cast turn
n=134
0%
T1
4%
T2
4%
T3
10%
T4
14%
T5
56%
T6-9
11%
T10+
Median
6.0
P25
5
· P75
8
· max
14
On curve
4%
(5 / 134 cast on T2)
Cast same turn as drawn
28%
The "good card" funnel
730 brought · 290 playersBrought to game
730
Ever drawn
180
Reached battlefield
134
Still on board at game end
75
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 30% of the time (n=127) , vs 23% when it never left the library (n=460).
When players drew this card but left it in hand, they won 16% (n=42).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.1pp; 95% confidence interval -1.2pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
199 instances37.7%
Battlefield
36.7%
Graveyard
6.5%
Exile
19.1%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
82 decks
-
2
Heroes in a Half Shell
40 decks
-
3
Blor the Impervious
19 decks
-
4
Wolverine, Best There Is
12 decks
-
5
Michelangelo, the Heart
11 decks
-
6
Skullbriar, the Walking Grave
8 decks
-
7
Bruce Banner // The Incredible Hulk
7 decks
-
8
Tidus, Yuna's Guardian
7 decks
-
9
The Astonishing Ant-Man
6 decks
-
10
Tifa Lockhart
6 decks
Card text
Level Up
Enchantment — Aura
Enchant creature
When this Aura enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has "Whenever this creature attacks, double the number of +1/+1 counters on it. Then if it has power 10 or greater, draw a card."
Teenage Mutant Ninja Turtles Eternal (TMC)
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Rare
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Illustrated by Narendra Bintara Adi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.