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Part of Marvel Super Heroes
·
Enchantment — Aura
·
Core Set 2021 (M21)
Live Play Data
Light of Promise
1%
Live Inclusion
Times Brought
193
Decks Running
92
Median Cast Turn
6.5
Drawn → Played
53%
Format
First-cast turn
n=24
0%
T1
0%
T2
4%
T3
4%
T4
21%
T5
50%
T6-9
21%
T10+
Median
6.5
P25
5
· P75
9
· max
14
On curve
4%
(1 / 24 cast on T3)
Cast same turn as drawn
29%
The "good card" funnel
196 brought · 84 playersBrought to game
196
Ever drawn
45
Reached battlefield
24
Still on board at game end
11
Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 34% of the time (n=21) , vs 24% when it never left the library (n=120).
When players drew this card but left it in hand, they won 19% (n=16).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval -11.7pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
52 instances1.9%
Library
21.2%
Battlefield
42.3%
Graveyard
5.8%
Exile
Commanders that played this card
in tracked games-
1
Light-Paws, Emperor's Voice
13 decks
-
2
Eriette of the Charmed Apple
7 decks
-
3
Liesa, Shroud of Dusk
6 decks
-
4
Anti-Venom, Horrifying Healer
5 decks
-
5
Lathiel, the Bounteous Dawn
5 decks
-
6
Hope Estheim
3 decks
-
7
Karlov of the Ghost Council
3 decks
-
8
Killian, Ink Duelist
3 decks
-
9
Arna Kennerüd, Skycaptain
2 decks
-
10
Giada, Font of Hope
2 decks
Card text
Light of Promise
Enchantment — Aura
Enchant creature
Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Core Set 2021 (M21)
·
Uncommon
·
Illustrated by Cristi Balanescu
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.