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Light of Promise card art
Live Play Data

Light of Promise

{2} {W} · Enchantment — Aura · Core Set 2021 (M21)
1%
Live Inclusion
Times Brought
193
Decks Running
92
Median Cast Turn
6.5
Drawn → Played
53%
Format

First-cast turn

n=24
0%
T1
0%
T2
4%
T3
4%
T4
21%
T5
50%
T6-9
21%
T10+
Median 6.5 P25 5 · P75 9 · max 14
On curve 4% (1 / 24 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

196 brought · 84 players
Brought to game
196
Ever drawn
45
Reached battlefield
24
Still on board at game end
11

Once cast, 46% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.7pp

Players who cast this card win 34% of the time (n=21) , vs 24% when it never left the library (n=120).

When players drew this card but left it in hand, they won 19% (n=16).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +10.2pp; 95% confidence interval -11.7pp to +32.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

52 instances
1.9%
Library
21.2%
Battlefield
42.3%
Graveyard
5.8%
Exile

Commanders that played this card

in tracked games
Card text
Light of Promise card

Light of Promise

{2} {W}
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Core Set 2021 (M21) · Uncommon · Illustrated by Cristi Balanescu

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.