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Part of Bloomburrow
·
Creature — Frog Druid
·
Bloomburrow (BLB)
Live Play Data
Lilysplash Mentor
1%
Live Inclusion
Times Brought
172
Decks Running
93
Median Cast Turn
7
Drawn → Played
60%
Format
First-cast turn
n=31
0%
T1
3%
T2
6%
T3
10%
T4
19%
T5
48%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
12
On curve
19%
(3 / 31 cast on T4)
Cast same turn as drawn
26%
The "good card" funnel
172 brought · 85 playersBrought to game
172
Ever drawn
52
Reached battlefield
31
Still on board at game end
22
Once cast, 71% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.9pp
Players who cast this card win 26% of the time (n=25) , vs 17% when it never left the library (n=92).
When players drew this card but left it in hand, they won 15% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.6pp; 95% confidence interval -9.9pp to +27.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
66 instances33.3%
Battlefield
22.7%
Graveyard
19.7%
Exile
24.2%
Hand
Commanders that played this card
in tracked games-
1
Clement, the Worrywort
24 decks
-
2
Glarb, Calamity's Augur
15 decks
-
3
Grolnok, the Omnivore
11 decks
-
4
Helga, Skittish Seer
7 decks
-
5
Flubs, the Fool
4 decks
-
6
Omega, Heartless Evolution
4 decks
-
7
Loot, the Pathfinder
3 decks
-
8
Ms. Bumbleflower
3 decks
-
9
Aang, at the Crossroads // Aang, Destined Savior
1 decks
-
10
Akroma, Vision of Ixidor
1 decks
Card text
Lilysplash Mentor
Creature — Frog Druid
Reach


: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
4 / 4
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Aldo Domínguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.