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Part of Bloomburrow
·
Creature — Frog Druid
·
Bloomburrow (BLB)
Live Play Data
Lilysplash Mentor
1%
Live Inclusion
Times Brought
224
Decks Running
117
Median Cast Turn
7.0
Drawn → Played
60%
Format
First-cast turn
n=42
0%
T1
2%
T2
7%
T3
12%
T4
19%
T5
45%
T6-9
14%
T10+
Median
7.0
P25
5
· P75
8
· max
12
On curve
21%
(5 / 42 cast on T4)
Cast same turn as drawn
32%
The "good card" funnel
224 brought · 106 playersBrought to game
224
Ever drawn
70
Reached battlefield
42
Still on board at game end
27
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.0pp
Players who cast this card win 21% of the time (n=35) , vs 16% when it never left the library (n=118).
When players drew this card but left it in hand, they won 16% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -9.0pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances1.1%
Library
30.7%
Battlefield
25.0%
Graveyard
17.0%
Exile
Commanders that played this card
in tracked games-
1
Clement, the Worrywort
28 decks
-
2
Glarb, Calamity's Augur
19 decks
-
3
Grolnok, the Omnivore
15 decks
-
4
Helga, Skittish Seer
9 decks
-
5
Flubs, the Fool
4 decks
-
6
Loot, the Pathfinder
4 decks
-
7
Omega, Heartless Evolution
4 decks
-
8
Ms. Bumbleflower
3 decks
-
9
Reaper King
3 decks
-
10
Aang, at the Crossroads // Aang, Destined Savior
2 decks
Card text
Lilysplash Mentor
Creature — Frog Druid
Reach


: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
4 / 4
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Aldo Domínguez
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.