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Part of Modern Horizons 3
·
Enchantment — Aura
·
Modern Horizons 3 (MH3)
Live Play Data
Lion Umbra
1%
Live Inclusion
Times Brought
377
Decks Running
162
Median Cast Turn
5
Drawn → Played
70%
Format
First-cast turn
n=55
0%
T1
2%
T2
7%
T3
18%
T4
24%
T5
44%
T6-9
5%
T10+
Median
5
P25
4
· P75
7
· max
15
On curve
2%
(1 / 55 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
377 brought · 151 playersBrought to game
377
Ever drawn
79
Reached battlefield
55
Still on board at game end
28
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.4pp
Players who cast this card win 38% of the time (n=49) , vs 29% when it never left the library (n=248).
When players drew this card but left it in hand, they won 29% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval -4.4pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
86 instances32.6%
Battlefield
33.7%
Graveyard
9.3%
Exile
24.4%
Hand
Commanders that played this card
in tracked games-
1
Blor the Impervious
18 decks
-
2
Uril, the Miststalker
15 decks
-
3
Kosei, Penitent Warlord
7 decks
-
4
Kotis, the Fangkeeper
7 decks
-
5
Skullbriar, the Walking Grave
7 decks
-
6
Wolverine, Best There Is
7 decks
-
7
Chishiro, the Shattered Blade
6 decks
-
8
Hit-Monkey
5 decks
-
9
Legolas, Master Archer
5 decks
-
10
Agatha of the Vile Cauldron
4 decks
Card text
Lion Umbra
Enchantment — Aura
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Modern Horizons 3 (MH3)
·
Uncommon
·
Illustrated by Julia Metzger
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.