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Part of Modern Horizons 3
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Enchantment — Aura
·
Modern Horizons 3 (MH3)
Card Preview
Lion Umbra
Times Brought
289
Decks Running
133
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Lion Umbra
Enchantment — Aura
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.)
Enchanted creature gets +3/+3 and has reach and vigilance.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Modern Horizons 3 (MH3)
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Uncommon
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Illustrated by Julia Metzger
Final zone distribution
51 instances2.0%
Library
39.2%
Battlefield
17.6%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Blor the Impervious
13 decks
-
2
Uril, the Miststalker
11 decks
-
3
Legolas, Master Archer
6 decks
-
4
Hit-Monkey
5 decks
-
5
Kotis, the Fangkeeper
5 decks
-
6
Skullbriar, the Walking Grave
5 decks
-
7
Agatha of the Vile Cauldron
4 decks
-
8
Ivy, Gleeful Spellthief
4 decks
-
9
Shroofus Sproutsire
4 decks
-
10
Thrun, Breaker of Silence
4 decks
The "good card" funnel
289 brought · 129 playersBrought to game
289
Ever drawn
48
Reached battlefield
29
Still on board at game end
20
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 42% of the time (n=24) , vs 29% when it never left the library (n=172).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.5pp; 95% confidence interval +4.0pp to +20.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
3%
T1
0%
T2
10%
T3
7%
T4
34%
T5
38%
T6-9
7%
T10+
Median
5
P25
5
· P75
7
· max
14
On curve
3%
(0 / 29 cast on T2)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.