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Part of Edge of Eternities
·
Enchantment
·
Edge of Eternities (EOE)
Card Preview
Loading Zone
1%
Decklist Inclusion
Times Brought
233
Decks Running
106
In Decks
779
Decklist Inclusion
1%
Format
Final zone distribution
53 instances7.5%
Library
34.0%
Battlefield
15.1%
Graveyard
18.9%
Exile
Commanders that played this card
in tracked games-
1
Infinite Guideline Station
7 decks
-
2
Tidus, Yuna's Guardian
6 decks
-
3
Jenova, Ancient Calamity
5 decks
-
4
Magus Lucea Kane
4 decks
-
5
Miles Morales // Ultimate Spider-Man
4 decks
-
6
Ms. Bumbleflower
4 decks
-
7
Zimone, Infinite Analyst
4 decks
-
8
Zimone, Paradox Sculptor
4 decks
-
9
Hearthhull, the Worldseed
3 decks
-
10
Animar, Soul of Elements
2 decks
The "good card" funnel
233 brought · 110 playersBrought to game
233
Ever drawn
49
Reached battlefield
34
Still on board at game end
18
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.3pp
Players who cast this card win 24% of the time (n=34) , vs 20% when it never left the library (n=168).
When players drew this card but left it in hand, they won 12% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.8pp; 95% confidence interval -10.3pp to +17.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=34
0%
T1
0%
T2
6%
T3
12%
T4
12%
T5
68%
T6-9
3%
T10+
Median
6.0
P25
5
· P75
8
· max
10
On curve
18%
(4 / 34 cast on T4)
Cast same turn as drawn
44%
34 of 100 times cast
34%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.