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Part of Edge of Eternities
·
Enchantment
·
Edge of Eternities (EOE)
Card Preview
Loading Zone
Times Brought
158
Decks Running
78
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
36 instances47.2%
Battlefield
16.7%
Graveyard
8.3%
Exile
27.8%
Hand
Commanders that played this card
in tracked games-
1
Toph, the First Metalbender
6 decks
-
2
Ms. Bumbleflower
5 decks
-
3
Jenova, Ancient Calamity
4 decks
-
4
Tidus, Yuna's Guardian
4 decks
-
5
Zimone, Infinite Analyst
4 decks
-
6
Bumi, Unleashed
3 decks
-
7
Infinite Guideline Station
3 decks
-
8
Yuna, Grand Summoner
3 decks
-
9
Bristly Bill, Spine Sower
2 decks
-
10
Halana and Alena, Partners
2 decks
The "good card" funnel
158 brought · 75 playersBrought to game
158
Ever drawn
33
Reached battlefield
21
Still on board at game end
17
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.5pp
Players who cast this card win 32% of the time (n=19) , vs 28% when it never left the library (n=101).
Observed gap +3.6pp; 95% confidence interval -8.5pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
5%
T1
0%
T2
10%
T3
19%
T4
19%
T5
48%
T6-9
0%
T10+
Median
5
P25
4
· P75
6
· max
8
On curve
33%
(4 / 21 cast on T4)
Cast same turn as drawn
48%
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.