collections_bookmark Part of Edge of Eternities
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{3} {G} · Enchantment · Edge of Eternities (EOE)
Times Brought
465
Decks Running
188
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
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{3} {G}
Enchantment
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead. Warp {G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Edge of Eternities (EOE) · Rare · Illustrated by Matt Stewart

Final zone distribution

90 instances
44.4%
Battlefield
13.3%
Graveyard
11.1%
Exile
31.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

465 brought · 180 players
Brought to game
465
Ever drawn
84
Reached battlefield
53
Still on board at game end
40

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.4pp

Players who cast this card win 28% of the time (n=44) , vs 27% when it never left the library (n=291).

When players drew this card but left it in hand, they won 21% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.5pp; 95% confidence interval -6.4pp to +9.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=53
2%
T1
0%
T2
13%
T3
23%
T4
19%
T5
38%
T6-9
6%
T10+
Median 5 P25 4 · P75 6 · max 11
On curve 38% (12 / 53 cast on T4) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.