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Part of Bloomburrow
·
Creature — Frog Scout
·
Bloomburrow (BLB)
Card Preview
Long River Lurker
0%
Decklist Inclusion
Times Brought
89
Decks Running
47
In Decks
257
Decklist Inclusion
0%
Format
Card text
Long River Lurker
Creature — Frog Scout
Ward
Other Frogs you control have ward
.
When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
2 / 3
Bloomburrow (BLB)
·
Uncommon
·
Illustrated by Valera Lutfullina
Final zone distribution
31 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Clement, the Worrywort
15 decks
-
2
Glarb, Calamity's Augur
9 decks
-
3
Grolnok, the Omnivore
8 decks
-
4
Helga, Skittish Seer
3 decks
-
5
Tatsunari, Toad Rider
2 decks
-
6
Flubs, the Fool
1 decks
-
7
Galadriel, Light of Valinor
1 decks
-
8
Jon Irenicus, Shattered One
1 decks
-
9
Kianne, Corrupted Memory
1 decks
-
10
Morophon, the Boundless
1 decks
The "good card" funnel
89 brought · 43 playersBrought to game
89
Ever drawn
30
Reached battlefield
22
Still on board at game end
14
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.4pp
Players who cast this card win 42% of the time (n=19) , vs 15% when it never left the library (n=43).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +27.6pp; 95% confidence interval +6.4pp to +48.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
5%
T1
5%
T2
5%
T3
14%
T4
14%
T5
45%
T6-9
14%
T10+
Median
7.5
P25
4
· P75
9
· max
12
On curve
14%
(1 / 22 cast on T3)
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.