collections_bookmark Part of Bloomburrow
Long River Lurker card art
Live Play Data

Long River Lurker

{2} {U} · Creature — Frog Scout · Bloomburrow (BLB)
0%
Live Inclusion
Times Brought
130
Decks Running
70
Median Cast Turn
7.0
Drawn → Played
68%
Format

First-cast turn

n=28
4%
T1
7%
T2
4%
T3
11%
T4
11%
T5
54%
T6-9
11%
T10+
Median 7.0 P25 5 · P75 9 · max 12
On curve 14% (1 / 28 cast on T3) Cast same turn as drawn 29%

The "good card" funnel

130 brought · 63 players
Brought to game
130
Ever drawn
41
Reached battlefield
28
Still on board at game end
18

Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.5pp

Players who cast this card win 33% of the time (n=24) , vs 15% when it never left the library (n=62).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +18.8pp; 95% confidence interval +0.5pp to +37.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

50 instances
2.0%
Library
36.0%
Battlefield
26.0%
Graveyard
16.0%
Exile

Commanders that played this card

in tracked games
Card text
Long River Lurker card

Long River Lurker

{2} {U}
Creature — Frog Scout
Ward {1} Other Frogs you control have ward {1}. When this creature enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.
2 / 3
Bloomburrow (BLB) · Uncommon · Illustrated by Valera Lutfullina

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.