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Part of Streets of New Capenna
·
Creature — Human Cleric
·
New Capenna Commander (NCC)
Live Play Data
Luminarch Aspirant
1%
Live Inclusion
Times Brought
471
Decks Running
170
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=74
1%
T1
20%
T2
15%
T3
11%
T4
12%
T5
35%
T6-9
5%
T10+
Median
5.0
P25
3
· P75
7
· max
13
On curve
22%
(15 / 74 cast on T2)
Cast same turn as drawn
40%
The "good card" funnel
471 brought · 159 playersBrought to game
471
Ever drawn
98
Reached battlefield
74
Still on board at game end
41
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.4pp
Players who cast this card win 37% of the time (n=67) , vs 24% when it never left the library (n=317).
When players drew this card but left it in hand, they won 21% (n=19).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.6pp; 95% confidence interval +0.4pp to +24.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
106 instances1.9%
Library
38.7%
Battlefield
33.0%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games-
1
Tidus, Yuna's Guardian
27 decks
-
2
Brigone, Soldier of Meletis
9 decks
-
3
Anim Pakal, Thousandth Moon
6 decks
-
4
Edgar Markov
6 decks
-
5
Kilo, Apogee Mind
6 decks
-
6
Perrie, the Pulverizer
6 decks
-
7
Sephiroth, Fallen Hero
6 decks
-
8
Hamza, Guardian of Arashin
5 decks
-
9
Kutzil, Malamet Exemplar
5 decks
-
10
Kyler, Sigardian Emissary
5 decks
Card text
Luminarch Aspirant
Creature — Human Cleric
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
1 / 1
New Capenna Commander (NCC)
·
Rare
·
Illustrated by Mads Ahm
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.