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Lumra, Bellow of the Woods card art
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Lumra, Bellow of the Woods

{4} {G} {G} · Legendary Creature — Elemental Bear · Bloomburrow (BLB)
Times Brought
256
Decks Running
132
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lumra, Bellow of the Woods card

Lumra, Bellow of the Woods

{4} {G} {G}
Legendary Creature — Elemental Bear
Reach, vigilance Lumra's power and toughness are each equal to the number of lands you control. When Lumra enters, mill four cards. Then return all land cards from your graveyard to the battlefield tapped.
* / *
Bloomburrow (BLB) · Mythic · Illustrated by Matt Stewart

Final zone distribution

93 instances
1.1%
Library
50.5%
Battlefield
20.4%
Graveyard
2.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

256 brought · 125 players
Brought to game
256
Ever drawn
51
Reached battlefield
35
Still on board at game end
47

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.1pp

Players who cast this card win 29% of the time (n=31) , vs 24% when it never left the library (n=138).

Observed gap +4.6pp; 95% confidence interval -5.1pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=35
3%
T1
0%
T2
0%
T3
14%
T4
14%
T5
69%
T6-9
0%
T10+
Median 6 P25 5 · P75 7 · max 9
On curve 66% (12 / 35 cast on T6) Cast same turn as drawn 39%
35 of 100 times cast 35%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.