collections_bookmark
Part of Edge of Eternities
·
Artifact
·
Edge of Eternities Commander (EOC)
Live Play Data
Lux Artillery
1%
Live Inclusion
Times Brought
657
Decks Running
253
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=89
2%
T1
0%
T2
1%
T3
11%
T4
12%
T5
54%
T6-9
19%
T10+
Median
7
P25
5
· P75
9
· max
16
On curve
15%
(10 / 89 cast on T4)
Cast same turn as drawn
44%
The "good card" funnel
657 brought · 233 playersBrought to game
657
Ever drawn
145
Reached battlefield
89
Still on board at game end
66
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.0pp
Players who cast this card win 30% of the time (n=79) , vs 21% when it never left the library (n=432).
When players drew this card but left it in hand, they won 23% (n=51).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.2pp; 95% confidence interval -1.0pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
160 instances3.1%
Library
41.3%
Battlefield
21.9%
Graveyard
3.1%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
83 decks
-
2
Kilo, Apogee Mind
67 decks
-
3
Urtet, Remnant of Memnarch
27 decks
-
4
Optimus Prime, Hero // Optimus Prime, Autobot Leader
14 decks
-
5
Infinite Guideline Station
7 decks
-
6
Ramos, Dragon Engine
5 decks
-
7
Grimgrin, Corpse-Born
3 decks
-
8
Marchesa, the Black Rose
3 decks
-
9
Toph, the First Metalbender
3 decks
-
10
Zabaz, the Glimmerwasp
3 decks
Card text
Lux Artillery
Artifact
Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.)
At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
Edge of Eternities Commander (EOC)
·
Rare
·
Illustrated by Jason Kang
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.