collections_bookmark Part of Edge of Eternities
Lux Artillery card art
Live Play Data

Lux Artillery

{4} · Artifact · Edge of Eternities Commander (EOC)
1%
Live Inclusion
Times Brought
514
Decks Running
208
Median Cast Turn
7
Drawn → Played
63%
Format

First-cast turn

n=67
1%
T1
0%
T2
1%
T3
10%
T4
9%
T5
57%
T6-9
21%
T10+
Median 7 P25 6 · P75 9 · max 16
On curve 13% (7 / 67 cast on T4) Cast same turn as drawn 38%

The "good card" funnel

514 brought · 190 players
Brought to game
514
Ever drawn
107
Reached battlefield
67
Still on board at game end
51

Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.8pp

Players who cast this card win 31% of the time (n=61) , vs 22% when it never left the library (n=341).

When players drew this card but left it in hand, they won 26% (n=38).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +8.9pp; 95% confidence interval -2.8pp to +20.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

119 instances
3.4%
Library
42.9%
Battlefield
20.2%
Graveyard
4.2%
Exile
Card text
Lux Artillery card

Lux Artillery

{4}
Artifact
Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
Edge of Eternities Commander (EOC) · Rare · Illustrated by Jason Kang

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.