Lux Artillery
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Lux Artillery
Final zone distribution
80 instancesCommanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
74 decks
-
2
Kilo, Apogee Mind
55 decks
-
3
Urtet, Remnant of Memnarch
22 decks
-
4
Infinite Guideline Station
8 decks
-
5
Optimus Prime, Hero // Optimus Prime, Autobot Leader
5 decks
-
6
Ramos, Dragon Engine
3 decks
-
7
Zabaz, the Glimmerwasp
3 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
2 decks
-
9
Grimgrin, Corpse-Born
2 decks
-
10
Kenrith, the Returned King
2 decks
The "good card" funnel
439 brought · 182 playersOnce cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 22% of the time (n=34) , vs 20% when it never left the library (n=245).
When players drew this card but left it in hand, they won 31% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.2pp; 95% confidence interval -6.9pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.