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Lux Artillery card art
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Lux Artillery

{4} · Artifact · Edge of Eternities Commander (EOC)
Times Brought
439
Decks Running
200
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Lux Artillery card

Lux Artillery

{4}
Artifact
Whenever you cast an artifact creature spell, it gains sunburst. (It enters with a +1/+1 counter on it for each color of mana spent to cast it.) At the beginning of your end step, if there are thirty or more counters among artifacts and creatures you control, this artifact deals 10 damage to each opponent.
Edge of Eternities Commander (EOC) · Rare · Illustrated by Jason Kang

Final zone distribution

80 instances
2.5%
Library
51.2%
Battlefield
10.0%
Graveyard
8.8%
Exile

The "good card" funnel

439 brought · 182 players
Brought to game
439
Ever drawn
74
Reached battlefield
52
Still on board at game end
41

Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -6.9pp

Players who cast this card win 22% of the time (n=34) , vs 20% when it never left the library (n=245).

When players drew this card but left it in hand, they won 31% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +2.2pp; 95% confidence interval -6.9pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=52
2%
T1
2%
T2
6%
T3
17%
T4
23%
T5
42%
T6-9
8%
T10+
Median 5.5 P25 4 · P75 8 · max 13
On curve 27% (9 / 52 cast on T4) Cast same turn as drawn 32%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.