Live Play Data
Lyra Dawnbringer
2%
Live Inclusion
Times Brought
628
Decks Running
284
Median Cast Turn
7.0
Drawn → Played
69%
Format
First-cast turn
n=98
0%
T1
0%
T2
3%
T3
14%
T4
17%
T5
47%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
14
On curve
35%
(17 / 98 cast on T5)
Cast same turn as drawn
40%
The "good card" funnel
628 brought · 258 playersBrought to game
628
Ever drawn
131
Reached battlefield
91
Still on board at game end
51
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.5pp
Players who cast this card win 35% of the time (n=85) , vs 27% when it never left the library (n=407).
When players drew this card but left it in hand, they won 22% (n=37).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.8pp; 95% confidence interval -1.5pp to +19.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
155 instances2.6%
Library
32.9%
Battlefield
34.8%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
112 decks
-
2
Kaalia of the Vast
45 decks
-
3
Shilgengar, Sire of Famine
12 decks
-
4
Sigarda, Font of Blessings
12 decks
-
5
Avacyn, Angel of Hope
11 decks
-
6
Seluma, Light of Aysen
10 decks
-
7
Liesa, Shroud of Dusk
7 decks
-
8
Bruna, the Fading Light
6 decks
-
9
Gisela, Blade of Goldnight
6 decks
-
10
Aurelia, the Warleader
5 decks
Card text
Lyra Dawnbringer
Legendary Creature — Angel
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
5 / 5
Foundations (FDN)
·
Mythic
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.