Card Preview
Lyra Dawnbringer
1%
Decklist Inclusion
Times Brought
421
Decks Running
197
In Decks
1167
Decklist Inclusion
1%
Format
Card text
Lyra Dawnbringer
Legendary Creature — Angel
Flying
First strike (This creature deals combat damage before creatures without first strike.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Other Angels you control get +1/+1 and have lifelink.
5 / 5
Foundations (FDN)
·
Mythic
·
Illustrated by Chris Rahn
Final zone distribution
111 instances1.8%
Library
38.7%
Battlefield
32.4%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Giada, Font of Hope
72 decks
-
2
Kaalia of the Vast
36 decks
-
3
Avacyn, Angel of Hope
9 decks
-
4
Sigarda, Font of Blessings
8 decks
-
5
Gisela, Blade of Goldnight
6 decks
-
6
Liesa, Shroud of Dusk
6 decks
-
7
Shilgengar, Sire of Famine
6 decks
-
8
Aurelia, the Warleader
5 decks
-
9
Seluma, Light of Aysen
5 decks
-
10
Lyra Dawnbringer
4 decks
The "good card" funnel
421 brought · 183 playersBrought to game
421
Ever drawn
89
Reached battlefield
64
Still on board at game end
43
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 37% of the time (n=61) , vs 27% when it never left the library (n=271).
When players drew this card but left it in hand, they won 20% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.8pp; 95% confidence interval -2.7pp to +22.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
0%
T1
0%
T2
5%
T3
11%
T4
9%
T5
50%
T6-9
25%
T10+
Median
7.0
P25
6
· P75
10
· max
14
On curve
25%
(6 / 64 cast on T5)
Cast same turn as drawn
47%
64 of 100 times cast
64%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.