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Part of Commander Legends: Battle for Baldur's Gate
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Artifact
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Commander Legends: Battle for Baldur's Gate (CLB)
Card Preview
Marble Diamond
1%
Decklist Inclusion
Times Brought
431
Decks Running
230
In Decks
1503
Decklist Inclusion
1%
Format
Card text
Marble Diamond
Artifact
This artifact enters tapped.
: Add
.
Commander Legends: Battle for Baldur's Gate (CLB)
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Common
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Illustrated by Gaboleps
Final zone distribution
109 instances2.8%
Library
65.1%
Battlefield
16.5%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
15 decks
-
2
Giada, Font of Hope
9 decks
-
3
Gisela, the Broken Blade
7 decks
-
4
Millicent, Restless Revenant
6 decks
-
5
Nahiri, the Lithomancer
6 decks
-
6
Bruna, the Fading Light
5 decks
-
7
Feather, the Redeemed
5 decks
-
8
Kaalia of the Vast
5 decks
-
9
Eriette of the Charmed Apple
4 decks
-
10
Light-Paws, Emperor's Voice
4 decks
The "good card" funnel
434 brought · 203 playersBrought to game
434
Ever drawn
96
Reached battlefield
80
Still on board at game end
71
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.2pp
Players who cast this card win 24% of the time (n=77) , vs 21% when it never left the library (n=273).
When players drew this card but left it in hand, they won 27% (n=16) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.8pp; 95% confidence interval -7.2pp to +12.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80
24%
T1
16%
T2
3%
T3
5%
T4
9%
T5
30%
T6-9
14%
T10+
Median
5.0
P25
2
· P75
8
· max
13
On curve
40%
(13 / 80 cast on T2)
Cast same turn as drawn
65%
80 of 100 times cast
80%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.