Mask of Memory
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mask of Memory
Final zone distribution
182 instancesCommanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
122 decks
-
2
Szarekh, the Silent King
49 decks
-
3
Neyali, Suns' Vanguard
12 decks
-
4
Giada, Font of Hope
11 decks
-
5
Anti-Venom, Horrifying Healer
7 decks
-
6
Lightning, Army of One
7 decks
-
7
Amy Rose
6 decks
-
8
Kratos, God of War
6 decks
-
9
Rograkh, Son of Rohgahh
6 decks
-
10
Squall, SeeD Mercenary
6 decks
The "good card" funnel
945 brought · 413 playersOnce cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=104) , vs 26% when it never left the library (n=582).
When players drew this card but left it in hand, they won 28% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.4pp; 95% confidence interval -1.7pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.