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Mask of Memory card art
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Mask of Memory

{2} · Artifact — Equipment · Commander Legends (CMR)
Times Brought
945
Decks Running
453
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mask of Memory card

Mask of Memory

{2}
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Commander Legends (CMR) · Uncommon · Illustrated by Alan Pollack

Final zone distribution

182 instances
3.8%
Library
65.9%
Battlefield
13.7%
Graveyard
1.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

945 brought · 413 players
Brought to game
945
Ever drawn
165
Reached battlefield
131
Still on board at game end
120

Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.7pp

Players who cast this card win 29% of the time (n=104) , vs 26% when it never left the library (n=582).

When players drew this card but left it in hand, they won 28% (n=29).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.4pp; 95% confidence interval -1.7pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=131
13%
T1
18%
T2
13%
T3
9%
T4
9%
T5
31%
T6-9
7%
T10+
Median 4 P25 2 · P75 7 · max 17
On curve 31% (23 / 131 cast on T2) Cast same turn as drawn 42%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.