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Part of Final Fantasy
·
Artifact — Equipment
·
Commander Legends (CMR)
Card Preview
Mask of Memory
Times Brought
255
Decks Running
142
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
52 instances1.9%
Library
63.5%
Battlefield
21.2%
Graveyard
13.5%
Hand
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
44 decks
-
2
Szarekh, the Silent King
12 decks
-
3
Giada, Font of Hope
6 decks
-
4
Lightning, Army of One
5 decks
-
5
Neyali, Suns' Vanguard
5 decks
-
6
Rograkh, Son of Rohgahh
4 decks
-
7
Chishiro, the Shattered Blade
3 decks
-
8
Amy Rose
2 decks
-
9
Anti-Venom, Horrifying Healer
2 decks
-
10
Hope Estheim
2 decks
The "good card" funnel
255 brought · 128 playersBrought to game
255
Ever drawn
44
Reached battlefield
36
Still on board at game end
33
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.1pp
Players who cast this card win 28% of the time (n=33) , vs 28% when it never left the library (n=173).
Observed gap -0.4pp; 95% confidence interval -9.1pp to +8.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
8%
T1
11%
T2
14%
T3
22%
T4
11%
T5
31%
T6-9
3%
T10+
Median
4.0
P25
3
· P75
6
· max
10
On curve
19%
(4 / 36 cast on T2)
Cast same turn as drawn
49%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.