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Part of Final Fantasy
·
Artifact — Equipment
·
Commander Legends (CMR)
Live Play Data
Mask of Memory
2%
Live Inclusion
Times Brought
1263
Decks Running
653
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=199
7%
T1
14%
T2
8%
T3
14%
T4
11%
T5
35%
T6-9
11%
T10+
Median
5
P25
3
· P75
8
· max
16
On curve
21%
(28 / 199 cast on T2)
Cast same turn as drawn
57%
The "good card" funnel
1266 brought · 577 playersBrought to game
1266
Ever drawn
275
Reached battlefield
199
Still on board at game end
146
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 24% of the time (n=180) , vs 21% when it never left the library (n=820).
When players drew this card but left it in hand, they won 19% (n=72).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.3pp; 95% confidence interval -3.2pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
303 instances3.6%
Library
48.2%
Battlefield
22.8%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
115 decks
-
2
Szarekh, the Silent King
60 decks
-
3
Squall, SeeD Mercenary
19 decks
-
4
Alexios, Deimos of Kosmos
17 decks
-
5
Lightning, Army of One
14 decks
-
6
Cloud, Midgar Mercenary
12 decks
-
7
Kratos, God of War
11 decks
-
8
Slicer, Hired Muscle // Slicer, High-Speed Antagonist
10 decks
-
9
Giada, Font of Hope
9 decks
-
10
Imotekh the Stormlord
9 decks
Card text
Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Alan Pollack
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.