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Part of Final Fantasy
·
Artifact — Equipment
·
Commander Legends (CMR)
Card Preview
Mask of Memory
2%
Decklist Inclusion
Times Brought
743
Decks Running
386
In Decks
2304
Decklist Inclusion
2%
Format
Card text
Mask of Memory
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card.
Equip
(
: Attach to target creature you control. Equip only as a sorcery.)
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Alan Pollack
Final zone distribution
178 instances3.4%
Library
46.1%
Battlefield
23.6%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
76 decks
-
2
Szarekh, the Silent King
41 decks
-
3
Squall, SeeD Mercenary
12 decks
-
4
Lightning, Army of One
11 decks
-
5
Alexios, Deimos of Kosmos
10 decks
-
6
Cloud, Midgar Mercenary
8 decks
-
7
Imotekh the Stormlord
8 decks
-
8
Kratos, God of War
6 decks
-
9
Neyali, Suns' Vanguard
6 decks
-
10
Tifa, Martial Artist
6 decks
The "good card" funnel
746 brought · 339 playersBrought to game
746
Ever drawn
160
Reached battlefield
113
Still on board at game end
82
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 25% of the time (n=96) , vs 20% when it never left the library (n=474).
When players drew this card but left it in hand, they won 21% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +5.1pp; 95% confidence interval -3.9pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=113
6%
T1
12%
T2
8%
T3
12%
T4
12%
T5
42%
T6-9
8%
T10+
Median
6
P25
3
· P75
7
· max
16
On curve
19%
(14 / 113 cast on T2)
Cast same turn as drawn
57%
716 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.