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Part of Final Fantasy
·
Artifact — Equipment
·
Commander Legends (CMR)
Card Preview
Mask of Memory
2%
Decklist Inclusion
Times Brought
336
Decks Running
173
In Decks
1276
Decklist Inclusion
2%
Format
Final zone distribution
87 instances1.1%
Library
40.2%
Battlefield
24.1%
Graveyard
2.3%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
30 decks
-
2
Szarekh, the Silent King
12 decks
-
3
Lightning, Army of One
7 decks
-
4
Alexios, Deimos of Kosmos
4 decks
-
5
Squall, SeeD Mercenary
4 decks
-
6
Ardenn, Intrepid Archaeologist
3 decks
-
7
Captain America, First Avenger
3 decks
-
8
Arna Kennerüd, Skycaptain
2 decks
-
9
Auron, Venerated Guardian
2 decks
-
10
Bruse Tarl, Boorish Herder
2 decks
The "good card" funnel
339 brought · 153 playersBrought to game
339
Ever drawn
78
Reached battlefield
50
Still on board at game end
35
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 29% of the time (n=48) , vs 20% when it never left the library (n=234).
When players drew this card but left it in hand, they won 28% (n=28) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.3pp; 95% confidence interval -4.9pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=50
6%
T1
10%
T2
6%
T3
12%
T4
16%
T5
44%
T6-9
6%
T10+
Median
5.5
P25
4
· P75
7
· max
12
On curve
16%
(5 / 50 cast on T2)
Cast same turn as drawn
61%
50 of 100 times cast
50%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.