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Part of Final Fantasy
·
Artifact — Equipment
·
Commander Legends (CMR)
Card Preview
Mask of Memory
2%
Decklist Inclusion
Times Brought
351
Decks Running
183
In Decks
1272
Decklist Inclusion
2%
Format
Final zone distribution
91 instances1.1%
Library
41.8%
Battlefield
23.1%
Graveyard
2.2%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
31 decks
-
2
Szarekh, the Silent King
13 decks
-
3
Lightning, Army of One
7 decks
-
4
Alexios, Deimos of Kosmos
4 decks
-
5
Ardenn, Intrepid Archaeologist
4 decks
-
6
Squall, SeeD Mercenary
4 decks
-
7
Captain America, First Avenger
3 decks
-
8
Cloud, Midgar Mercenary
3 decks
-
9
Arna Kennerüd, Skycaptain
2 decks
-
10
Auron, Venerated Guardian
2 decks
The "good card" funnel
354 brought · 161 playersBrought to game
354
Ever drawn
82
Reached battlefield
53
Still on board at game end
38
Once cast, 72% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.9pp
Players who cast this card win 28% of the time (n=49) , vs 20% when it never left the library (n=244).
When players drew this card but left it in hand, they won 27% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +8.2pp; 95% confidence interval -4.9pp to +21.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
6%
T1
11%
T2
8%
T3
13%
T4
15%
T5
42%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
12
On curve
17%
(6 / 53 cast on T2)
Cast same turn as drawn
59%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.