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Part of March of the Machine
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Artifact Creature — Vedalken Wizard
·
March of the Machine Commander (MOC)
Card Preview
Master of Etherium
1%
Decklist Inclusion
Times Brought
209
Decks Running
123
In Decks
960
Decklist Inclusion
1%
Format
Card text
Master of Etherium
Artifact Creature — Vedalken Wizard
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
* / *
March of the Machine Commander (MOC)
·
Rare
·
Illustrated by Matt Cavotta
Final zone distribution
70 instances28.6%
Battlefield
40.0%
Graveyard
10.0%
Exile
21.4%
Hand
Commanders that played this card
in tracked games-
1
Aloy, Savior of Meridian
17 decks
-
2
Mendicant Core, Guidelight
17 decks
-
3
Shorikai, Genesis Engine
16 decks
-
4
Urza, Chief Artificer
11 decks
-
5
Urza, Lord High Artificer
9 decks
-
6
Golbez, Crystal Collector
7 decks
-
7
Kotori, Pilot Prodigy
4 decks
-
8
Davros, Dalek Creator
3 decks
-
9
Gimbal, Gremlin Prodigy
3 decks
-
10
Loki, Lord of Misrule
3 decks
The "good card" funnel
209 brought · 112 playersBrought to game
209
Ever drawn
62
Reached battlefield
40
Still on board at game end
20
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.5pp
Players who cast this card win 43% of the time (n=36) , vs 21% when it never left the library (n=121).
When players drew this card but left it in hand, they won 38% (n=21) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +21.6pp; 95% confidence interval +5.5pp to +37.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=40
0%
T1
3%
T2
5%
T3
5%
T4
20%
T5
60%
T6-9
8%
T10+
Median
7.0
P25
5
· P75
8
· max
11
On curve
8%
(2 / 40 cast on T3)
Cast same turn as drawn
36%
40 of 100 times cast
40%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.