Master of Etherium
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Master of Etherium
Final zone distribution
138 instancesCommanders that played this card
in tracked games-
1
Sai, Master Thopterist
85 decks
-
2
Urza, Chief Artificer
26 decks
-
3
Aloy, Savior of Meridian
25 decks
-
4
Mendicant Core, Guidelight
24 decks
-
5
Golbez, Crystal Collector
18 decks
-
6
Shorikai, Genesis Engine
13 decks
-
7
Breya, Etherium Shaper
6 decks
-
8
Kotori, Pilot Prodigy
6 decks
-
9
Urza, Lord High Artificer
6 decks
-
10
Leonardo da Vinci
5 decks
The "good card" funnel
505 brought · 264 playersOnce cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=76) , vs 26% when it never left the library (n=265).
When players drew this card but left it in hand, they won 15% (n=20).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.6pp; 95% confidence interval -3.7pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.