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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Card Preview
Midgar, City of Mako // Reactor Raid
1%
Decklist Inclusion
Times Brought
153
Decks Running
82
In Decks
694
Decklist Inclusion
1%
Format
Final zone distribution
51 instances41.2%
Battlefield
21.6%
Graveyard
13.7%
Exile
23.5%
Hand
Commanders that played this card
in tracked games-
1
The Wandering Minstrel
6 decks
-
2
Jenova, Ancient Calamity
5 decks
-
3
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
5 decks
-
4
Edgar Markov
4 decks
-
5
Silverquill, the Disputant
4 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
3 decks
-
7
Alesha, Who Laughs at Fate
2 decks
-
8
Isshin, Two Heavens as One
2 decks
-
9
Judith, Carnage Connoisseur
2 decks
-
10
Mr. House, President and CEO
2 decks
The "good card" funnel
153 brought · 76 playersBrought to game
153
Ever drawn
45
Reached battlefield
31
Still on board at game end
21
Once cast, 68% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.2pp
Players who cast this card win 29% of the time (n=31) , vs 20% when it never left the library (n=99).
Observed gap +9.7pp; 95% confidence interval -6.2pp to +25.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
10%
T1
3%
T2
6%
T3
16%
T4
10%
T5
48%
T6-9
6%
T10+
Median
6
P25
4
· P75
8
· max
10
Cast same turn as drawn
41%
31 of 100 times cast
31%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.