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Part of Final Fantasy
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Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Live Play Data
Midgar, City of Mako // Reactor Raid
3%
Live Inclusion
Times Brought
827
Decks Running
424
Median Cast Turn
5.0
Drawn → Played
69%
Format
First-cast turn
n=150
12%
T1
11%
T2
9%
T3
11%
T4
15%
T5
36%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
16
Cast same turn as drawn
39%
The "good card" funnel
830 brought · 380 playersBrought to game
830
Ever drawn
217
Reached battlefield
150
Still on board at game end
115
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 28% of the time (n=138) , vs 23% when it never left the library (n=499).
When players drew this card but left it in hand, they won 38% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -2.5pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
242 instances1.7%
Library
47.5%
Battlefield
18.2%
Graveyard
13.6%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
51 decks
-
2
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
29 decks
-
3
The Wandering Minstrel
28 decks
-
4
Edgar Markov
22 decks
-
5
Mr. House, President and CEO
12 decks
-
6
Jenova, Ancient Calamity
10 decks
-
7
Shadow the Hedgehog
8 decks
-
8
Y'shtola, Night's Blessed
7 decks
-
9
Silverquill, the Disputant
6 decks
-
10
Edea, Possessed Sorceress
5 decks
Card text
Midgar, City of Mako
Land — Town
This land enters tapped.
: Add
.
Reactor Raid
Sorcery — Adventure
You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN)
·
Rare
·
Illustrated by Anthony Devine
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.