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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Card Preview
Midgar, City of Mako // Reactor Raid
1%
Decklist Inclusion
Times Brought
591
Decks Running
300
In Decks
1630
Decklist Inclusion
1%
Format
Card text
Midgar, City of Mako
Land — Town
This land enters tapped.
: Add
.
Reactor Raid
Sorcery — Adventure
You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN)
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Rare
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Illustrated by Anthony Devine
Final zone distribution
182 instances0.5%
Library
47.8%
Battlefield
20.3%
Graveyard
12.1%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
34 decks
-
2
The Wandering Minstrel
23 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
20 decks
-
4
Edgar Markov
10 decks
-
5
Mr. House, President and CEO
10 decks
-
6
Jenova, Ancient Calamity
9 decks
-
7
Shadow the Hedgehog
6 decks
-
8
Indominus Rex, Alpha
4 decks
-
9
Judith, Carnage Connoisseur
4 decks
-
10
Silverquill, the Disputant
4 decks
The "good card" funnel
594 brought · 273 playersBrought to game
594
Ever drawn
164
Reached battlefield
113
Still on board at game end
87
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.5pp
Players who cast this card win 30% of the time (n=104) , vs 23% when it never left the library (n=347).
When players drew this card but left it in hand, they won 42% (n=43) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.7pp; 95% confidence interval -2.5pp to +15.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=113
12%
T1
12%
T2
7%
T3
12%
T4
16%
T5
33%
T6-9
7%
T10+
Median
5
P25
3
· P75
7
· max
16
Cast same turn as drawn
37%
579 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.