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Part of Final Fantasy
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Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Card Preview
Midgar, City of Mako // Reactor Raid
1%
Decklist Inclusion
Times Brought
395
Decks Running
204
In Decks
1245
Decklist Inclusion
1%
Format
Final zone distribution
128 instances46.9%
Battlefield
21.1%
Graveyard
11.7%
Exile
20.3%
Hand
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
23 decks
-
2
The Wandering Minstrel
20 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
15 decks
-
4
Mr. House, President and CEO
7 decks
-
5
Edgar Markov
6 decks
-
6
Jenova, Ancient Calamity
6 decks
-
7
Judith, Carnage Connoisseur
4 decks
-
8
Shadow the Hedgehog
4 decks
-
9
Silverquill, the Disputant
4 decks
-
10
Indominus Rex, Alpha
3 decks
The "good card" funnel
395 brought · 188 playersBrought to game
395
Ever drawn
118
Reached battlefield
80
Still on board at game end
60
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 29% of the time (n=76) , vs 20% when it never left the library (n=238).
When players drew this card but left it in hand, they won 46% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.7pp; 95% confidence interval -0.8pp to +20.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=80
14%
T1
10%
T2
6%
T3
14%
T4
11%
T5
38%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
11
Cast same turn as drawn
41%
80 of 100 times cast
80%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.