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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Card Preview
Midgar, City of Mako // Reactor Raid
Times Brought
287
Decks Running
132
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
75 instances2.7%
Library
65.3%
Battlefield
8.0%
Graveyard
12.0%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
15 decks
-
2
Edgar Markov
8 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
7 decks
-
4
The Wandering Minstrel
7 decks
-
5
Mr. House, President and CEO
5 decks
-
6
Y'shtola, Night's Blessed
5 decks
-
7
Jenova, Ancient Calamity
4 decks
-
8
Noctis, Heir Apparent
3 decks
-
9
Silverquill, the Disputant
3 decks
-
10
Smaug the Impenetrable
3 decks
The "good card" funnel
287 brought · 121 playersBrought to game
287
Ever drawn
69
Reached battlefield
57
Still on board at game end
49
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.7pp
Players who cast this card win 23% of the time (n=46) , vs 24% when it never left the library (n=161).
Observed gap -0.7pp; 95% confidence interval -8.7pp to +7.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=57
21%
T1
16%
T2
9%
T3
14%
T4
12%
T5
21%
T6-9
7%
T10+
Median
4
P25
2
· P75
6
· max
12
Cast same turn as drawn
49%
57 of 100 times cast
56%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.