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Midgar, City of Mako // Reactor Raid card art
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Midgar, City of Mako // Reactor Raid

{2} {B} · Land — Town // Sorcery — Adventure · Final Fantasy (FIN)
Times Brought
520
Decks Running
246
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Midgar, City of Mako // Reactor Raid card

Midgar, City of Mako

Land — Town
This land enters tapped. {T}: Add {B}.

Reactor Raid

{2} {B}
Sorcery — Adventure
You may sacrifice an artifact or creature. If you do, draw two cards. (Then exile this card. You may play the land later from exile.)
Final Fantasy (FIN) · Rare · Illustrated by Anthony Devine

Final zone distribution

129 instances
3.1%
Library
57.4%
Battlefield
11.6%
Graveyard
10.9%
Exile

The "good card" funnel

524 brought · 214 players
Brought to game
524
Ever drawn
116
Reached battlefield
87
Still on board at game end
74

Once cast, 85% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -8.4pp

Players who cast this card win 24% of the time (n=64) , vs 26% when it never left the library (n=292).

When players drew this card but left it in hand, they won 19% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -1.8pp; 95% confidence interval -8.4pp to +4.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=87
22%
T1
16%
T2
7%
T3
13%
T4
9%
T5
29%
T6-9
5%
T10+
Median 4 P25 2 · P75 6 · max 12
Cast same turn as drawn 53%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.