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Part of Final Fantasy
·
Land — Town // Sorcery — Adventure
·
Final Fantasy (FIN)
Card Preview
Midgar, City of Mako // Reactor Raid
Times Brought
137
Decks Running
64
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
36 instances5.6%
Library
66.7%
Battlefield
5.6%
Graveyard
13.9%
Exile
Commanders that played this card
in tracked games-
1
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
8 decks
-
2
Edgar Markov
3 decks
-
3
Jenova, Ancient Calamity
3 decks
-
4
Mr. House, President and CEO
3 decks
-
5
The Wandering Minstrel
3 decks
-
6
Amalia Benavides Aguirre
2 decks
-
7
Cosmic Spider-Man
2 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
9
Noctis, Heir Apparent
2 decks
-
10
Strefan, Maurer Progenitor
2 decks
The "good card" funnel
137 brought · 59 playersBrought to game
137
Ever drawn
33
Reached battlefield
29
Still on board at game end
24
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.2pp
Players who cast this card win 24% of the time (n=26) , vs 25% when it never left the library (n=86).
Observed gap -0.7pp; 95% confidence interval -11.2pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
21%
T1
21%
T2
3%
T3
14%
T4
10%
T5
28%
T6-9
3%
T10+
Median
4
P25
2
· P75
6
· max
12
Cast same turn as drawn
48%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.