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Part of Lorwyn Eclipsed
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#30 black board wipe
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Creature — Spirit
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Lorwyn Eclipsed Commander (ECC)
Live Play Data
Midnight Banshee
1%
Live Inclusion
Times Brought
471
Decks Running
230
Median Cast Turn
7
Drawn → Played
50%
Format
First-cast turn
n=59
0%
T1
0%
T2
0%
T3
0%
T4
5%
T5
64%
T6-9
31%
T10+
Median
7
P25
7
· P75
10
· max
16
On curve
22%
(10 / 59 cast on T6)
Cast same turn as drawn
23%
The "good card" funnel
471 brought · 221 playersBrought to game
471
Ever drawn
119
Reached battlefield
59
Still on board at game end
30
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -13.3pp
Players who cast this card win 13% of the time (n=53) , vs 17% when it never left the library (n=305).
When players drew this card but left it in hand, they won 26% (n=52).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -3.8pp; 95% confidence interval -13.3pp to +5.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
133 instances5.3%
Library
22.6%
Battlefield
28.6%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
150 decks
-
2
The Reaper, King No More
26 decks
-
3
Maha, Its Feathers Night
13 decks
-
4
Hapatra, Vizier of Poisons
8 decks
-
5
Massacre Girl, Known Killer
6 decks
-
6
Iname, Death Aspect
4 decks
-
7
Toxrill, the Corrosive
3 decks
-
8
Baron Helmut Zemo
2 decks
-
9
K'rrik, Son of Yawgmoth
2 decks
-
10
Atraxa, Praetors' Voice
1 decks
Card text
Midnight Banshee
Creature — Spirit
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
5 / 5
Lorwyn Eclipsed Commander (ECC)
·
Rare
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.