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Part of Lorwyn Eclipsed
·
Creature — Spirit
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Midnight Banshee
1%
Live Inclusion
Times Brought
298
Decks Running
149
Median Cast Turn
7.0
Drawn → Played
52%
Format
First-cast turn
n=34
0%
T1
0%
T2
0%
T3
0%
T4
6%
T5
71%
T6-9
24%
T10+
Median
7.0
P25
6
· P75
9
· max
12
On curve
26%
(7 / 34 cast on T6)
Cast same turn as drawn
28%
The "good card" funnel
298 brought · 143 playersBrought to game
298
Ever drawn
66
Reached battlefield
34
Still on board at game end
16
Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.3pp
Players who cast this card win 18% of the time (n=30) , vs 18% when it never left the library (n=199).
When players drew this card but left it in hand, they won 20% (n=30).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.5pp; 95% confidence interval -14.3pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
76 instances5.3%
Library
21.1%
Battlefield
28.9%
Graveyard
14.5%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
93 decks
-
2
The Reaper, King No More
19 decks
-
3
Maha, Its Feathers Night
9 decks
-
4
Hapatra, Vizier of Poisons
7 decks
-
5
Iname, Death Aspect
3 decks
-
6
Massacre Girl, Known Killer
3 decks
-
7
K'rrik, Son of Yawgmoth
2 decks
-
8
Toxrill, the Corrosive
2 decks
-
9
Baron Helmut Zemo
1 decks
-
10
Grusilda, Monster Masher
1 decks
Card text
Midnight Banshee
Creature — Spirit
Wither (This deals damage to creatures in the form of -1/-1 counters.)
At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
5 / 5
Lorwyn Eclipsed Commander (ECC)
·
Rare
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Illustrated by Daarken
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.