Midnight Banshee
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Midnight Banshee
Final zone distribution
78 instancesCommanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
117 decks
-
2
The Reaper, King No More
13 decks
-
3
Maha, Its Feathers Night
9 decks
-
4
Hapatra, Vizier of Poisons
5 decks
-
5
Massacre Girl, Known Killer
5 decks
-
6
Skithiryx, the Blight Dragon
2 decks
-
7
Agent Frank Horrigan
1 decks
-
8
Braids, Arisen Nightmare
1 decks
-
9
Hashaton, Scarab's Fist
1 decks
-
10
High Perfect Morcant
1 decks
The "good card" funnel
328 brought · 152 playersOnce cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 30% of the time (n=38) , vs 23% when it never left the library (n=189).
When players drew this card but left it in hand, they won 17% (n=22).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval -1.6pp to +15.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.