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Part of March of the Machine
·
Creature — Zombie Knight
·
Foundations (FDN)
Live Play Data
Midnight Reaper
3%
Live Inclusion
Times Brought
419
Decks Running
225
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=60
0%
T1
5%
T2
15%
T3
13%
T4
13%
T5
45%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
20%
(9 / 60 cast on T3)
Cast same turn as drawn
20%
The "good card" funnel
420 brought · 204 playersBrought to game
420
Ever drawn
99
Reached battlefield
60
Still on board at game end
21
Once cast, 35% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 27% of the time (n=55) , vs 24% when it never left the library (n=265).
When players drew this card but left it in hand, they won 24% (n=34).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.9pp; 95% confidence interval -9.2pp to +15.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
113 instances5.3%
Library
18.6%
Battlefield
44.2%
Graveyard
7.1%
Exile
Commanders that played this card
in tracked games-
1
Wilhelt, the Rotcleaver
31 decks
-
2
Teysa Karlov
23 decks
-
3
Sidar Jabari of Zhalfir
20 decks
-
4
Temmet, Naktamun's Will
19 decks
-
5
Gisa and Geralf
10 decks
-
6
Meren of Clan Nel Toth
9 decks
-
7
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel
7 decks
-
8
The Scarab God
6 decks
-
9
Ayara, First of Locthwain
4 decks
-
10
Varina, Lich Queen
4 decks
Card text
Midnight Reaper
Creature — Zombie Knight
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
3 / 2
Foundations (FDN)
·
Rare
·
Illustrated by Sidharth Chaturvedi
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.