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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Live Play Data
Might of the Meek
0%
Live Inclusion
Times Brought
264
Decks Running
136
Median Cast Turn
5
Drawn → Played
77%
Format
First-cast turn
n=43
2%
T1
0%
T2
7%
T3
23%
T4
26%
T5
30%
T6-9
12%
T10+
Median
5
P25
4
· P75
8
· max
13
On curve
2%
(1 / 43 cast on T1)
Cast same turn as drawn
36%
The "good card" funnel
264 brought · 132 playersBrought to game
264
Ever drawn
56
Reached battlefield
43
Still on board at game end
5
≥ +2.2pp
Players who cast this card win 45% of the time (n=41) , vs 26% when it never left the library (n=172).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +18.2pp; 95% confidence interval +2.2pp to +34.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
64 instances1.6%
Library
7.8%
Battlefield
62.5%
Graveyard
12.5%
Exile
Commanders that played this card
in tracked games-
1
Zada, Hedron Grinder
21 decks
-
2
Feather, the Redeemed
20 decks
-
3
Mabel, Heir to Cragflame
20 decks
-
4
Loki, God of Lies
8 decks
-
5
Fire Lord Azula
5 decks
-
6
Krark, the Thumbless
5 decks
-
7
Urabrask // The Great Work
5 decks
-
8
Electro, Assaulting Battery
4 decks
-
9
The Howling Abomination
4 decks
-
10
Bria, Riptide Rogue
3 decks
Card text
Might of the Meek
Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Bloomburrow (BLB)
·
Common
·
Illustrated by Danny Schwartz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.