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Part of Bloomburrow
·
Instant
·
Bloomburrow (BLB)
Card Preview
Might of the Meek
Times Brought
202
Decks Running
111
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Might of the Meek
Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse.
Draw a card.
Bloomburrow (BLB)
·
Common
·
Illustrated by Danny Schwartz
Final zone distribution
39 instances2.6%
Library
5.1%
Battlefield
56.4%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Mabel, Heir to Cragflame
22 decks
-
2
Zada, Hedron Grinder
19 decks
-
3
Feather, the Redeemed
10 decks
-
4
Krark, the Thumbless
7 decks
-
5
Loki, God of Lies
6 decks
-
6
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
4 decks
-
7
Urabrask // The Great Work
3 decks
-
8
Vivi Ornitier
3 decks
-
9
Alania, Divergent Storm
2 decks
-
10
Arthur, Marigold Knight
2 decks
The "good card" funnel
202 brought · 106 playersBrought to game
202
Ever drawn
38
Reached battlefield
25
Still on board at game end
2
≥ -0.6pp
Players who cast this card win 35% of the time (n=20) , vs 24% when it never left the library (n=122).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.6pp; 95% confidence interval -0.6pp to +21.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
0%
T1
4%
T2
20%
T3
20%
T4
20%
T5
36%
T6-9
0%
T10+
Median
5
P25
4
· P75
6
· max
9
On curve
0%
(0 / 25 cast on T1)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.