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Part of Edge of Eternities
·
Artifact Creature — Construct
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Edge of Eternities Commander (EOC)
Live Play Data
Mindless Automaton
0%
Live Inclusion
Times Brought
452
Decks Running
194
Median Cast Turn
6.0
Drawn → Played
62%
Format
First-cast turn
n=66
0%
T1
5%
T2
6%
T3
9%
T4
17%
T5
52%
T6-9
12%
T10+
Median
6.0
P25
5
· P75
8
· max
13
On curve
20%
(6 / 66 cast on T4)
Cast same turn as drawn
33%
The "good card" funnel
452 brought · 182 playersBrought to game
452
Ever drawn
106
Reached battlefield
66
Still on board at game end
37
Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 29% of the time (n=62) , vs 24% when it never left the library (n=285).
When players drew this card but left it in hand, they won 21% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.3pp; 95% confidence interval -6.9pp to +15.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances3.4%
Library
31.9%
Battlefield
35.3%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
56 decks
-
2
Kilo, Apogee Mind
56 decks
-
3
Bright-Palm, Soul Awakener
6 decks
-
4
Shirei, Shizo's Caretaker
6 decks
-
5
Zabaz, the Glimmerwasp
5 decks
- 6 Iron Spider, Stark Upgrade 4 decks
-
7
Lathiel, the Bounteous Dawn
3 decks
- 8 Marvin, Murderous Mimic 3 decks
- 9 Omarthis, Ghostfire Initiate 3 decks
-
10
Betor, Ancestor's Voice
2 decks
Card text
Mindless Automaton
Artifact Creature — Construct
This creature enters with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
0 / 0
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.