collections_bookmark
Part of Edge of Eternities
·
Artifact Creature — Construct
·
Edge of Eternities Commander (EOC)
Live Play Data
Mindless Automaton
0%
Live Inclusion
Times Brought
361
Decks Running
153
Median Cast Turn
6
Drawn → Played
63%
Format
First-cast turn
n=51
0%
T1
4%
T2
8%
T3
10%
T4
20%
T5
49%
T6-9
10%
T10+
Median
6
P25
5
· P75
7
· max
12
On curve
22%
(5 / 51 cast on T4)
Cast same turn as drawn
35%
The "good card" funnel
361 brought · 144 playersBrought to game
361
Ever drawn
81
Reached battlefield
51
Still on board at game end
29
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.9pp
Players who cast this card win 26% of the time (n=48) , vs 24% when it never left the library (n=234).
When players drew this card but left it in hand, they won 27% (n=28).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.4pp; 95% confidence interval -9.9pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
88 instances4.5%
Library
33.0%
Battlefield
35.2%
Graveyard
8.0%
Exile
Commanders that played this card
in tracked games-
1
Kilo, Apogee Mind
47 decks
-
2
Inspirit, Flagship Vessel
43 decks
-
3
Shirei, Shizo's Caretaker
6 decks
-
4
Zabaz, the Glimmerwasp
5 decks
-
5
Bright-Palm, Soul Awakener
4 decks
- 6 Iron Spider, Stark Upgrade 4 decks
-
7
Betor, Ancestor's Voice
2 decks
-
8
Delina, Wild Mage
2 decks
- 9 Marvin, Murderous Mimic 2 decks
-
10
Nethroi, Apex of Death
2 decks
Card text
Mindless Automaton
Artifact Creature — Construct
This creature enters with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
0 / 0
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Chris Seaman
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.