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Part of Edge of Eternities
·
Artifact Creature — Construct
·
Edge of Eternities Commander (EOC)
Card Preview
Mindless Automaton
Times Brought
340
Decks Running
167
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mindless Automaton
Artifact Creature — Construct
This creature enters with two +1/+1 counters on it.
, Discard a card: Put a +1/+1 counter on this creature.
Remove two +1/+1 counters from this creature: Draw a card.
0 / 0
Edge of Eternities Commander (EOC)
·
Uncommon
·
Illustrated by Chris Seaman
Final zone distribution
78 instances1.3%
Library
41.0%
Battlefield
29.5%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
57 decks
-
2
Kilo, Apogee Mind
49 decks
-
3
Bright-Palm, Soul Awakener
7 decks
-
4
Zabaz, the Glimmerwasp
6 decks
-
5
Betor, Ancestor's Voice
4 decks
- 6 Iron Spider, Stark Upgrade 4 decks
-
7
Shirei, Shizo's Caretaker
4 decks
-
8
Xavier Sal, Infested Captain
4 decks
-
9
Lathiel, the Bounteous Dawn
2 decks
-
10
Nethroi, Apex of Death
2 decks
The "good card" funnel
341 brought · 146 playersBrought to game
341
Ever drawn
74
Reached battlefield
51
Still on board at game end
32
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -7.3pp
Players who cast this card win 26% of the time (n=29) , vs 23% when it never left the library (n=159).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.7pp; 95% confidence interval -7.3pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=51
6%
T1
4%
T2
8%
T3
14%
T4
18%
T5
39%
T6-9
12%
T10+
Median
6
P25
4
· P75
8
· max
15
On curve
31%
(7 / 51 cast on T4)
Cast same turn as drawn
30%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.