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Part of Commander Masters
Live Play Data
Mirrorpool
Land
·
Commander Masters (CMM)
1%
Live Inclusion
Times Brought
500
Decks Running
241
Median Cast Turn
5.0
Drawn → Played
79%
Format
First-cast turn
n=84
18%
T1
5%
T2
10%
T3
14%
T4
7%
T5
38%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
8
· max
11
Cast same turn as drawn
56%
The "good card" funnel
500 brought · 219 playersBrought to game
500
Ever drawn
107
Reached battlefield
84
Still on board at game end
68
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.5pp
Players who cast this card win 37% of the time (n=75) , vs 21% when it never left the library (n=325).
When players drew this card but left it in hand, they won 24% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +15.4pp; 95% confidence interval +4.5pp to +26.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
122 instances4.1%
Library
55.7%
Battlefield
22.1%
Graveyard
6.6%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 63 decks
-
2
Lumra, Bellow of the Woods
35 decks
-
3
Hearthhull, the Worldseed
10 decks
- 4 Molecule Man 9 decks
-
5
Brudiclad, Telchor Engineer
6 decks
- 6 Kozilek, the Great Distortion 5 decks
-
7
Ulalek, Fused Atrocity
5 decks
- 8 Dawnsire, Sunstar Dreadnought 3 decks
-
9
Etali, Primal Conqueror // Etali, Primal Sickness
3 decks
-
10
The Necrobloom
3 decks
Card text
Mirrorpool
Land
This land enters tapped.
: Add
.

,
, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

,
, Sacrifice this land: Create a token that's a copy of target creature you control.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Cliff Childs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.