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Part of Commander Masters
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Mirrorpool
Land
·
Commander Masters (CMM)
Times Brought
394
Decks Running
212
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mirrorpool
Land
This land enters tapped.
: Add
.

,
, Sacrifice this land: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

,
, Sacrifice this land: Create a token that's a copy of target creature you control.
Commander Masters (CMM)
·
Mythic
·
Illustrated by Cliff Childs
Final zone distribution
85 instances1.2%
Library
62.4%
Battlefield
17.6%
Graveyard
3.5%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 82 decks
-
2
Lumra, Bellow of the Woods
29 decks
- 3 Ultima, Origin of Oblivion 6 decks
-
4
Hearthhull, the Worldseed
5 decks
-
5
Grothama, All-Devouring
4 decks
-
6
The Wandering Minstrel
4 decks
- 7 Dawnsire, Sunstar Dreadnought 3 decks
-
8
Hidetsugu and Kairi
3 decks
- 9 Kozilek, the Great Distortion 3 decks
- 10 Molecule Man 3 decks
The "good card" funnel
394 brought · 207 playersBrought to game
394
Ever drawn
81
Reached battlefield
64
Still on board at game end
53
Once cast, 83% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 29% of the time (n=48) , vs 22% when it never left the library (n=193).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.4pp; 95% confidence interval -0.5pp to +15.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=64
19%
T1
16%
T2
9%
T3
9%
T4
22%
T5
19%
T6-9
6%
T10+
Median
4.0
P25
2
· P75
6
· max
14
Cast same turn as drawn
59%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.