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Part of Marvel Super Heroes
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Legendary Artifact — Equipment
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Marvel Super Heroes (MSH)
Card Preview
Mjölnir, Hammer of Thor
0%
Decklist Inclusion
Times Brought
296
Decks Running
132
In Decks
414
Decklist Inclusion
0%
Format
Final zone distribution
78 instances1.3%
Library
51.3%
Battlefield
20.5%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
19 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
14 decks
-
3
Thor, God of Thunder
9 decks
-
4
Captain America, First Avenger
8 decks
-
5
Daredevil, Fearless Fighter
5 decks
-
6
Captain America, Team Leader
4 decks
-
7
Cloud, Ex-SOLDIER
4 decks
-
8
Daredevil, Man Without Fear
4 decks
-
9
Thor Odinson
4 decks
-
10
Amy Rose
3 decks
The "good card" funnel
296 brought · 106 playersBrought to game
296
Ever drawn
70
Reached battlefield
53
Still on board at game end
40
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 31% of the time (n=51) , vs 24% when it never left the library (n=201).
When players drew this card but left it in hand, they won 25% (n=17) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.6pp; 95% confidence interval -6.5pp to +19.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=53
2%
T1
2%
T2
9%
T3
8%
T4
6%
T5
53%
T6-9
21%
T10+
Median
7
P25
5
· P75
9
· max
14
On curve
21%
(4 / 53 cast on T4)
Cast same turn as drawn
33%
53 of 100 times cast
53%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 630,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.