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Part of Marvel Super Heroes
·
Legendary Artifact — Equipment
·
Marvel Super Heroes (MSH)
Live Play Data
Mjölnir, Hammer of Thor
3%
Live Inclusion
Times Brought
999
Decks Running
403
Median Cast Turn
6
Drawn → Played
74%
Format
First-cast turn
n=189
1%
T1
1%
T2
9%
T3
16%
T4
10%
T5
53%
T6-9
10%
T10+
Median
6
P25
4
· P75
8
· max
14
On curve
28%
(31 / 189 cast on T4)
Cast same turn as drawn
30%
The "good card" funnel
999 brought · 339 playersBrought to game
999
Ever drawn
255
Reached battlefield
189
Still on board at game end
145
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.7pp
Players who cast this card win 35% of the time (n=170) , vs 28% when it never left the library (n=631).
When players drew this card but left it in hand, they won 19% (n=59).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.8pp; 95% confidence interval -0.7pp to +14.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
280 instances3.2%
Library
51.8%
Battlefield
18.9%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
42 decks
-
2
Cloud, Ex-SOLDIER
21 decks
-
3
Nick Fury, Agent of S.H.I.E.L.D.
21 decks
-
4
Kratos, God of War
20 decks
-
5
Captain America, First Avenger
17 decks
-
6
Thor, God of Thunder
16 decks
-
7
Captain America, Team Leader
13 decks
-
8
Bruce Banner // The Incredible Hulk
12 decks
-
9
Dáin of the Ancient Halls
12 decks
-
10
Jaws, Relentless Predator
12 decks
Card text
Mjölnir, Hammer of Thor
Legendary Artifact — Equipment
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)

, Discard this card: It deals 2 damage to each creature.
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Wayne Reynolds
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.