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Mjölnir, Hammer of Thor card art
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Mjölnir, Hammer of Thor

{3} {R} · Legendary Artifact — Equipment · Marvel Super Heroes (MSH)
1%
Decklist Inclusion
Times Brought
483
Decks Running
217
In Decks
749
Decklist Inclusion
1%
Format
Card text
Mjölnir, Hammer of Thor card

Mjölnir, Hammer of Thor

{3} {R}
Legendary Artifact — Equipment
When Mjölnir enters, it deals 4 damage to up to one target creature. Double all damage equipped creature would deal. Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) {2}{R}, Discard this card: It deals 2 damage to each creature.
Marvel Super Heroes (MSH) · Mythic · Illustrated by Wayne Reynolds

Final zone distribution

127 instances
3.9%
Library
49.6%
Battlefield
18.1%
Graveyard
7.1%
Exile

The "good card" funnel

483 brought · 180 players
Brought to game
483
Ever drawn
117
Reached battlefield
84
Still on board at game end
63

Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.9pp

Players who cast this card win 31% of the time (n=79) , vs 26% when it never left the library (n=301).

When players drew this card but left it in hand, they won 27% (n=27) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +4.8pp; 95% confidence interval -5.9pp to +15.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=84
1%
T1
2%
T2
7%
T3
11%
T4
7%
T5
56%
T6-9
15%
T10+
Median 7.0 P25 5 · P75 8 · max 14
On curve 21% (9 / 84 cast on T4) Cast same turn as drawn 32%
84 of 100 times cast 84%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.