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Mjölnir, Hammer of Thor card art
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Mjölnir, Hammer of Thor

{3} {R} · Legendary Artifact — Equipment · Marvel Super Heroes (MSH)
Times Brought
890
Decks Running
385
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Mjölnir, Hammer of Thor card

Mjölnir, Hammer of Thor

{3} {R}
Legendary Artifact — Equipment
When Mjölnir enters, it deals 4 damage to up to one target creature. Double all damage equipped creature would deal. Equip worthy {1} (A creature is worthy if it's a legendary non-Villain that's red and/or white.) {2}{R}, Discard this card: It deals 2 damage to each creature.
Marvel Super Heroes (MSH) · Mythic · Illustrated by Wayne Reynolds

Final zone distribution

191 instances
1.0%
Library
57.1%
Battlefield
16.8%
Graveyard
3.7%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

890 brought · 349 players
Brought to game
890
Ever drawn
181
Reached battlefield
135
Still on board at game end
109

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.6pp

Players who cast this card win 31% of the time (n=99) , vs 28% when it never left the library (n=494).

When players drew this card but left it in hand, they won 19% (n=27).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.7pp; 95% confidence interval -1.6pp to +9.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=135
1%
T1
5%
T2
7%
T3
20%
T4
21%
T5
35%
T6-9
10%
T10+
Median 5 P25 4 · P75 7 · max 15
On curve 33% (27 / 135 cast on T4) Cast same turn as drawn 30%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.