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Part of Marvel Super Heroes
·
Legendary Artifact — Equipment
·
Marvel Super Heroes (MSH)
Card Preview
Mjölnir, Hammer of Thor
Times Brought
249
Decks Running
127
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Mjölnir, Hammer of Thor
Legendary Artifact — Equipment
When Mjölnir enters, it deals 4 damage to up to one target creature.
Double all damage equipped creature would deal.
Equip worthy
(A creature is worthy if it's a legendary non-Villain that's red and/or white.)

, Discard this card: It deals 2 damage to each creature.
Marvel Super Heroes (MSH)
·
Mythic
·
Illustrated by Wayne Reynolds
Final zone distribution
57 instances66.7%
Battlefield
10.5%
Graveyard
5.3%
Exile
17.5%
Hand
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
21 decks
-
2
Captain America, First Avenger
8 decks
-
3
Captain America, Team Leader
6 decks
-
4
Cloud, Ex-SOLDIER
5 decks
-
5
Thor, God of Thunder
5 decks
-
6
Bruce Banner // The Incredible Hulk
4 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
8
Rograkh, Son of Rohgahh
4 decks
-
9
Thor Odinson
4 decks
-
10
Amy Rose
3 decks
The "good card" funnel
249 brought · 115 playersBrought to game
249
Ever drawn
54
Reached battlefield
42
Still on board at game end
38
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 29% of the time (n=33) , vs 26% when it never left the library (n=139).
Observed gap +2.5pp; 95% confidence interval -6.9pp to +12.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
0%
T1
2%
T2
7%
T3
29%
T4
24%
T5
33%
T6-9
5%
T10+
Median
5.0
P25
4
· P75
6
· max
15
On curve
38%
(12 / 42 cast on T4)
Cast same turn as drawn
23%
42 of 100 times cast
42%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.