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Part of Modern Horizons 3
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Monumental Henge
Land
·
Modern Horizons 3 (MH3)
Times Brought
532
Decks Running
298
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Monumental Henge
Land
This land enters tapped unless you control a Plains.
: Add
.


,
: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Steven Belledin
Final zone distribution
108 instances1.9%
Library
75.0%
Battlefield
9.3%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Anti-Venom, Horrifying Healer
24 decks
-
2
Cloud, Midgar Mercenary
20 decks
-
3
Giada, Font of Hope
17 decks
-
4
Ekthi, Contaminator Priest
12 decks
-
5
Captain America, First Avenger
10 decks
-
6
Ardbert, Warrior of Darkness
7 decks
-
7
Heliod, Sun-Crowned
7 decks
-
8
Balan, Wandering Knight
5 decks
-
9
Mendicant Core, Guidelight
5 decks
-
10
Tom Bombadil
5 decks
The "good card" funnel
532 brought · 288 playersBrought to game
532
Ever drawn
98
Reached battlefield
81
Still on board at game end
81
Once cast, 100% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.6pp
Players who cast this card win 30% of the time (n=61) , vs 27% when it never left the library (n=312).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.2pp; 95% confidence interval -3.6pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=81
21%
T1
15%
T2
20%
T3
12%
T4
6%
T5
23%
T6-9
2%
T10+
Median
3
P25
2
· P75
6
· max
13
Cast same turn as drawn
49%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.