Mox Diamond
Mox Diamond appears in 3% of multiplayer Commander decks tracked on Playgroup Live. When drawn, 71% of copies reach the battlefield, with a median first-cast turn of 4.
Mox Diamond is a free mana rock with a real cost: discard a land to put it into play, or it goes straight to the graveyard. In 536 tracked multiplayer Commander games, 373 of 11359 distinct decks brought it to the table, an inclusion rate of 3%. That selectivity reflects the card's steep deckbuilding constraint: it rewards land-heavy and ramp-dense builds, and punishes lists that can't reliably spare a land in their opening hand.
Of 167 drawn copies, 71% were cast before the game ended. The mode first-cast turn is 1, meaning players who open with Mox Diamond and a spare land play it immediately. Median first-cast lands on turn 4, pulled later by copies drawn mid-game when a land discard is harder to stomach. Battlefield stickiness sits at 76%, typical for a low-cost artifact that draws removal only when a player is desperate.
The commander distribution is notably spread. 212 distinct players have brought Mox Diamond to a tracked game, and no single player accounts for more than 22% of the dataset. Five-color commanders dominate the top slots, which makes sense: colorless mana acceleration that fixes any color is most valuable when your commander has the most demanding cost.
- 3% of tracked multiplayer Commander decks include Mox Diamond
- T4 median first-cast turn, with mode on turn 1 for opening-hand copies
- 71% of drawn copies reach the battlefield before the game ends
- 76% battlefield stickiness once it resolves
- 212 distinct players have brought this card to a tracked game, a well-spread dataset
First-cast turn
n=119The "good card" funnel
764 brought · 212 playersOf 764 Mox Diamonds brought to multiplayer games, 167 were drawn, 119 of those were cast, and 76% of resolved copies survived to end of game.
Players who cast this card win 28% of the time (n=114) , vs 29% when it never left the library (n=531).
When players drew this card but left it in hand, they won 36% (n=47) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.0pp; 95% confidence interval -9.0pp to +7.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
196 instancesMost Mox Diamond copies end their game on the battlefield or in the graveyard, reflecting its zero mana cost and the natural attrition of artifact removal over a long Commander game.
Commanders that played this card
in tracked games-
1
The Ur-Dragon
15 decks
-
2
Esika, God of the Tree // The Prismatic Bridge
10 decks
-
3
Kinnan, Bonder Prodigy
10 decks
-
4
Kenrith, the Returned King
7 decks
-
5
Rograkh, Son of Rohgahh
7 decks
-
6
Lumra, Bellow of the Woods
6 decks
-
7
Grand Arbiter Augustin IV
5 decks
-
8
Krenko, Mob Boss
5 decks
-
9
K'rrik, Son of Yawgmoth
5 decks
-
10
Winota, Joiner of Forces
5 decks
Five-color commanders dominate the top slots, a consistent signal that Mox Diamond's any-color mana production is most valued in decks with demanding, multi-color mana bases.