bolt
Game Changer
on the MTG Commander Game Changers list
·
Artifact
·
Tempest Remastered (TPR)
Live Play Data
Mox Diamond
4%
Live Inclusion
Times Brought
3963
Decks Running
1745
Median Cast Turn
3
Drawn → Played
72%
Format
First-cast turn
n=685
35%
T1
8%
T2
9%
T3
10%
T4
9%
T5
24%
T6-9
4%
T10+
Median
3
P25
1
· P75
6
· max
17
Cast same turn as drawn
77%
The "good card" funnel
3963 brought · 957 playersBrought to game
3963
Ever drawn
956
Reached battlefield
685
Still on board at game end
521
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +2.9pp
Players who cast this card win 33% of the time (n=605) , vs 27% when it never left the library (n=2426).
When players drew this card but left it in hand, they won 28% (n=244).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.7pp; 95% confidence interval +2.9pp to +10.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1078 instances3.9%
Library
48.3%
Battlefield
20.5%
Graveyard
8.3%
Exile
Commanders that played this card
in tracked games-
1
Kinnan, Bonder Prodigy
50 decks
-
2
The Ur-Dragon
44 decks
-
3
Vivi Ornitier
40 decks
-
4
Lumra, Bellow of the Woods
29 decks
-
5
Rograkh, Son of Rohgahh
29 decks
-
6
Tymna the Weaver
27 decks
-
7
Etali, Primal Conqueror // Etali, Primal Sickness
26 decks
-
8
Raph & Mikey, Troublemakers
26 decks
-
9
Krenko, Mob Boss
25 decks
-
10
Y'shtola, Night's Blessed
25 decks
Card text
Mox Diamond
Artifact
If this artifact would enter, you may discard a land card instead. If you do, put this artifact onto the battlefield. If you don't, put it into its owner's graveyard.
: Add one mana of any color.
Tempest Remastered (TPR)
·
Mythic
·
Illustrated by Dan Frazier
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.