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Part of Final Fantasy
·
Creature — Zombie Knight // Instant — Adventure
·
March of the Machine Commander (MOC)
Card Preview
Murderous Rider // Swift End
1%
Decklist Inclusion
Times Brought
87
Decks Running
63
In Decks
733
Decklist Inclusion
1%
Format
Final zone distribution
28 instancesNot enough tracked games yet to show a reliable final-zone breakdown.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
31 decks
-
2
Sidar Jabari of Zhalfir
5 decks
-
3
Varina, Lich Queen
4 decks
-
4
Temmet, Naktamun's Will
3 decks
-
5
Hashaton, Scarab's Fist
2 decks
-
6
Aryel, Knight of Windgrace
1 decks
-
7
Cecil, Dark Knight // Cecil, Redeemed Paladin
1 decks
-
8
Deadpool, Trading Card
1 decks
-
9
Doctor Doom
1 decks
-
10
Esika, God of the Tree // The Prismatic Bridge
1 decks
The "good card" funnel
87 brought · 64 playersBrought to game
87
Ever drawn
27
Reached battlefield
22
Still on board at game end
5
Once cast, 23% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.8pp
Players who cast this card win 27% of the time (n=22) , vs 24% when it never left the library (n=57).
Observed gap +3.0pp; 95% confidence interval -16.8pp to +22.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
5%
T2
5%
T3
9%
T4
5%
T5
64%
T6-9
14%
T10+
Median
7.0
P25
6
· P75
8
· max
12
On curve
9%
(1 / 22 cast on T3)
Cast same turn as drawn
36%
22 of 100 times cast
22%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.