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Part of Final Fantasy
·
Creature — Zombie Knight // Instant — Adventure
·
March of the Machine Commander (MOC)
Card Preview
Murderous Rider // Swift End
Times Brought
182
Decks Running
93
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
36 instances11.1%
Library
13.9%
Battlefield
25.0%
Graveyard
11.1%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
37 decks
-
2
Temmet, Naktamun's Will
14 decks
-
3
Sidar Jabari of Zhalfir
9 decks
-
4
The Scarab God
3 decks
-
5
Cecil, Dark Knight // Cecil, Redeemed Paladin
2 decks
-
6
Ghoulcaller Gisa
2 decks
-
7
Liliana, Heretical Healer // Liliana, Defiant Necromancer
2 decks
-
8
Prosper, Tome-Bound
2 decks
-
9
Aphelia, Viper Whisperer
1 decks
-
10
Aryel, Knight of Windgrace
1 decks
The "good card" funnel
182 brought · 91 playersBrought to game
182
Ever drawn
34
Reached battlefield
21
Still on board at game end
5
Once cast, 24% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -11.7pp
Players who cast this card win 25% of the time (n=18) , vs 25% when it never left the library (n=131).
Observed gap +0.2pp; 95% confidence interval -11.7pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=21
0%
T1
5%
T2
19%
T3
10%
T4
14%
T5
52%
T6-9
0%
T10+
Median
6
P25
4
· P75
7
· max
9
On curve
24%
(4 / 21 cast on T3)
21 of 100 times cast
21%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.