format_list_numbered
#19 colorless tutor
·
Artifact
·
Mirrodin Besieged (MBS)
: Create a 1/1 colorless Myr artifact creature token.
, Tap five untapped Myr you control: Search your library for a Myr creature card, put it onto the battlefield, then shuffle.
Card Preview
Myr Turbine
Times Brought
158
Decks Running
73
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Myr Turbine
Artifact
Mirrodin Besieged (MBS)
·
Rare
·
Illustrated by Randis Albion
Final zone distribution
41 instances2.4%
Library
43.9%
Battlefield
9.8%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Urtet, Remnant of Memnarch
49 decks
-
2
Arcum Dagsson
3 decks
- 3 Dawnsire, Sunstar Dreadnought 2 decks
- 4 Graaz, Unstoppable Juggernaut 2 decks
- 5 The Capitoline Triad 2 decks
-
6
Ultron the Annihilator
2 decks
-
7
Daretti, Scrap Savant
1 decks
-
8
Gimbal, Gremlin Prodigy
1 decks
-
9
Jace, Multiverse Architect
1 decks
-
10
Knuckles the Echidna
1 decks
The "good card" funnel
158 brought · 72 playersBrought to game
158
Ever drawn
38
Reached battlefield
22
Still on board at game end
18
Once cast, 82% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 28% of the time (n=20) , vs 22% when it never left the library (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.8pp; 95% confidence interval -6.5pp to +18.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=22
0%
T1
0%
T2
5%
T3
27%
T4
14%
T5
55%
T6-9
0%
T10+
Median
6.0
P25
4
· P75
7
· max
9
On curve
45%
(3 / 22 cast on T5)
Cast same turn as drawn
19%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.