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Mystic Monastery card art
Live Play Data

Mystic Monastery

Land · Marvel Super Heroes Commander (MSC)
30%
Live Inclusion
Times Brought
666
Decks Running
338
Median Cast Turn
3
Drawn → Played
80%
Format

Mystic Monastery lands in 30% of tracked Commander decks on Playgroup Live, with 80% of drawn copies reaching the battlefield and a median first-cast turn of 3.

Mystic Monastery sits in 30% of the 1141 Commander decks tracked on Playgroup Live, making it one of the more consistent tri-land choices for any deck running blue, red, and white. It has appeared in 338 distinct decks across 633 tracked games.

The card enters tapped, which is the usual friction point for tri-lands in Commander. Even so, 80% of drawn copies are played before the game ends. Median first cast lands on turn 3, and the mode is turn 1, meaning a meaningful portion of Monasteries come down as the very first land of the game. Once on the battlefield, stickiness is high: 90% of cast copies end the game on the battlefield, consistent with what you'd expect from a basic-land-slot permanent that opponents rarely target.

The concentration data is a clear strength of this dataset. 306 distinct players have brought Mystic Monastery to a tracked game, and no single contributor accounts for more than 3% of all instances. That spread means the numbers reflect real metagame-wide usage rather than one dedicated grinder's results.

At a glance
  • 30% of tracked Commander decks include Mystic Monastery
  • 80% of drawn copies are played before the game ends
  • T3 median first-cast turn, with a mode of turn 1
  • 90% battlefield stickiness once played
  • 306 distinct players have brought this card to a tracked game
  • 25% draw rate per game, typical for a singleton in a 100-card deck

First-cast turn

n=135
37%
T1
11%
T2
6%
T3
11%
T4
4%
T5
25%
T6-9
6%
T10+
Median 3 P25 1 · P75 6 · max 13
Cast same turn as drawn 69%

The "good card" funnel

666 brought · 306 players
Brought to game
666
Ever drawn
168
Reached battlefield
135
Still on board at game end
121
80%

Of 666 Mystic Monasteries brought to games, 168 were drawn, 135 of those were played, and 90% of played copies remained on the battlefield through the end of the game.

≥ -5.3pp

Players who cast this card win 27% of the time (n=131) , vs 25% when it never left the library (n=449).

When players drew this card but left it in hand, they won 24% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.4pp; 95% confidence interval -5.3pp to +10.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

186 instances
1.6%
Library
65.1%
Battlefield
14.0%
Graveyard
6.5%
Exile

The overwhelming majority of cast Mystic Monasteries finish the game on the battlefield, which is expected for a land that opponents almost never remove. Copies that end in the graveyard or exile reflect targeted land destruction and similar effects.

Commanders that played this card

in tracked games

Captain America, Team Leader dominates the top-commander list, reflecting the card's strong fit in the blue-red-white slice of the Commander meta. Most other top commanders share that same three-color identity, with a few five-color generals rounding out the list.

Frequently Asked

How often is Mystic Monastery drawn in a Commander game?
Across 633 tracked games where the card was in the deck, Mystic Monastery was drawn 25% of the time. That is normal for a singleton in a 100-card deck. Of 168 instances that reached a player's hand, 80% were played before the game concluded.
What turn does Mystic Monastery usually hit the battlefield?
Median first-cast turn is 3, and the mode is turn 1. The turn-1 cluster reflects copies kept in opening hands and played immediately as the first land drop. The distribution has a long tail stretching into the late game, which is consistent with a land that players will always play when they draw it regardless of board state.
Is Mystic Monastery legal in Commander?
Yes. Mystic Monastery is legal in Commander, as well as Legacy, Modern, Pioneer, Standard, Historic, Vintage, and most other formats tracked by Scryfall. It is not legal in Pauper or Pauper Commander because it is uncommon rarity, not common.
Does casting Mystic Monastery improve your win rate?
In 131 tracked participations where Mystic Monastery reached the battlefield, the win rate was 27%. In 449 participations where it stayed in the library, the win rate was 25%. The gap is small and the confidence interval overlaps zero, so treat this as directional rather than conclusive. A tri-land's value is in enabling your gameplan, and that effect does not show up cleanly in a win-rate comparison.
Which commanders run Mystic Monastery most often?
Captain America, Team Leader leads the tracked dataset by a wide margin, followed by Zinnia, Valley's Voice and Kilo, Apogee Mind. Nearly all top commanders share the blue-red-white color identity, which makes sense: Mystic Monastery can only slot into decks whose color identity includes all three of those colors. A handful of five-color commanders like The Ur-Dragon also appear, where it fills out the triome-style land package.
How reliable is the Mystic Monastery data on Playgroup Live?
The dataset is well-spread across 306 distinct players, with no single contributor exceeding 3% of all tracked instances. That is a healthy distribution for a card-level dataset of this size. With 186 observed instances across 633 games, the draw and play-rate numbers are solid directional signals, though the win-rate delta should still be read cautiously given the sample size.