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Part of Bloomburrow
Live Play Data
Mystic Monastery
Land
·
Marvel Super Heroes Commander (MSC)
28%
Live Inclusion
Times Brought
2924
Decks Running
1281
Median Cast Turn
3.0
Drawn → Played
74%
Format
First-cast turn
n=556
37%
T1
10%
T2
10%
T3
8%
T4
7%
T5
23%
T6-9
6%
T10+
Median
3.0
P25
1
· P75
6
· max
18
Cast same turn as drawn
71%
The "good card" funnel
2924 brought · 1093 playersBrought to game
2924
Ever drawn
750
Reached battlefield
556
Still on board at game end
512
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.2pp
Players who cast this card win 26% of the time (n=512) , vs 22% when it never left the library (n=1797).
When players drew this card but left it in hand, they won 27% (n=168).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -0.2pp to +7.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
836 instances2.6%
Library
61.2%
Battlefield
15.8%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
221 decks
-
2
Inspirit, Flagship Vessel
67 decks
-
3
Zinnia, Valley's Voice
63 decks
-
4
Kilo, Apogee Mind
62 decks
-
5
Sonic the Hedgehog
57 decks
-
6
The Ur-Dragon
52 decks
-
7
Shiko and Narset, Unified
40 decks
-
8
Commodore Guff
32 decks
-
9
The Tenth Doctor
32 decks
-
10
Dr. Madison Li
31 decks
Card text
Mystic Monastery
Land
This land enters tapped.
: Add
,
, or
.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Arthur Yuan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.