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Part of Bloomburrow
Live Play Data
Mystic Monastery
Land
·
Marvel Super Heroes Commander (MSC)
30%
Live Inclusion
Times Brought
1702
Decks Running
785
Median Cast Turn
3
Drawn → Played
76%
Format
First-cast turn
n=333
39%
T1
9%
T2
8%
T3
7%
T4
7%
T5
23%
T6-9
6%
T10+
Median
3
P25
1
· P75
6
· max
18
Cast same turn as drawn
72%
The "good card" funnel
1702 brought · 698 playersBrought to game
1702
Ever drawn
437
Reached battlefield
333
Still on board at game end
306
Once cast, 92% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.1pp
Players who cast this card win 27% of the time (n=304) , vs 23% when it never left the library (n=1043).
When players drew this card but left it in hand, they won 25% (n=86).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.9pp; 95% confidence interval -1.1pp to +8.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
493 instances2.0%
Library
62.1%
Battlefield
15.6%
Graveyard
5.1%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
132 decks
-
2
Zinnia, Valley's Voice
49 decks
-
3
Kilo, Apogee Mind
47 decks
-
4
Inspirit, Flagship Vessel
39 decks
-
5
The Ur-Dragon
28 decks
-
6
Kratos, Stoic Father
25 decks
-
7
Sonic the Hedgehog
24 decks
-
8
Shiko and Narset, Unified
21 decks
-
9
The Tenth Doctor
20 decks
-
10
Commodore Guff
19 decks
Card text
Mystic Monastery
Land
This land enters tapped.
: Add
,
, or
.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Arthur Yuan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.