Mystic Monastery
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Final zone distribution
164 instancesCommanders that played this card
in tracked games-
1
Captain America, Team Leader
82 decks
-
2
Inspirit, Flagship Vessel
28 decks
-
3
Zinnia, Valley's Voice
28 decks
-
4
Kilo, Apogee Mind
21 decks
-
5
Shiko and Narset, Unified
20 decks
-
6
The Ur-Dragon
19 decks
-
7
Kratos, Stoic Father
17 decks
-
8
Sonic the Hedgehog
16 decks
-
9
Dr. Madison Li
14 decks
-
10
Satya, Aetherflux Genius
13 decks
The "good card" funnel
812 brought · 405 playersOnce cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 29% of the time (n=106) , vs 23% when it never left the library (n=481).
When players drew this card but left it in hand, they won 29% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +6.2pp; 95% confidence interval +1.0pp to +11.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=130Full analysis unlocks as more games are tracked. Stats refresh nightly.