Mystic Monastery
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Mystic Monastery
Final zone distribution
482 instancesCommanders that played this card
in tracked games-
1
Captain America, Team Leader
232 decks
-
2
Inspirit, Flagship Vessel
78 decks
-
3
Zinnia, Valley's Voice
73 decks
-
4
Kilo, Apogee Mind
64 decks
-
5
The Ur-Dragon
61 decks
-
6
Satya, Aetherflux Genius
49 decks
-
7
Shiko and Narset, Unified
44 decks
-
8
Sonic the Hedgehog
38 decks
-
9
Dr. Madison Li
35 decks
-
10
Kratos, Stoic Father
32 decks
The "good card" funnel
2469 brought · 1055 playersOnce cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 26% of the time (n=286) , vs 23% when it never left the library (n=1358).
When players drew this card but left it in hand, they won 30% (n=57).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.8pp; 95% confidence interval -0.4pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.