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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Live Play Data
Nerd Rage
1%
Live Inclusion
Times Brought
377
Decks Running
175
Median Cast Turn
7.0
Drawn → Played
68%
Format
First-cast turn
n=70
0%
T1
0%
T2
1%
T3
9%
T4
17%
T5
54%
T6-9
19%
T10+
Median
7.0
P25
5
· P75
9
· max
12
On curve
1%
(1 / 70 cast on T3)
Cast same turn as drawn
33%
The "good card" funnel
377 brought · 163 playersBrought to game
377
Ever drawn
103
Reached battlefield
70
Still on board at game end
42
Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.2pp
Players who cast this card win 29% of the time (n=65) , vs 19% when it never left the library (n=232).
When players drew this card but left it in hand, they won 38% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.9pp; 95% confidence interval -1.2pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
113 instances3.5%
Library
37.2%
Battlefield
27.4%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
27 decks
-
2
Vnwxt, Verbose Host
15 decks
-
3
Ivy, Gleeful Spellthief
10 decks
-
4
Liberty Prime, Recharged
9 decks
-
5
Ms. Marvel, Kamala Khan
9 decks
-
6
Arna Kennerüd, Skycaptain
8 decks
-
7
Whtz, the Bibliophile
8 decks
-
8
Eriette, the Beguiler
7 decks
-
9
Professor Hulk
5 decks
-
10
The Wise Mothman
5 decks
Card text
Nerd Rage
Enchantment — Aura
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Fallout (PIP)
·
Uncommon
·
Illustrated by Irina Nordsol
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.