collections_bookmark Part of Fallout
Nerd Rage card art
Live Play Data

Nerd Rage

{2} {U} · Enchantment — Aura · Fallout (PIP)
1%
Live Inclusion
Times Brought
282
Decks Running
129
Median Cast Turn
7.0
Drawn → Played
67%
Format

First-cast turn

n=50
0%
T1
0%
T2
2%
T3
10%
T4
18%
T5
52%
T6-9
18%
T10+
Median 7.0 P25 5 · P75 9 · max 12
On curve 2% (1 / 50 cast on T3) Cast same turn as drawn 30%

The "good card" funnel

282 brought · 121 players
Brought to game
282
Ever drawn
75
Reached battlefield
50
Still on board at game end
26

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -4.9pp

Players who cast this card win 28% of the time (n=47) , vs 20% when it never left the library (n=177).

When players drew this card but left it in hand, they won 41% (n=19).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +7.9pp; 95% confidence interval -4.9pp to +20.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

82 instances
3.7%
Library
31.7%
Battlefield
32.9%
Graveyard
4.9%
Exile

Commanders that played this card

in tracked games
Card text
Nerd Rage card

Nerd Rage

{2} {U}
Enchantment — Aura
Enchant creature When this Aura enters, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Fallout (PIP) · Uncommon · Illustrated by Irina Nordsol

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.