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Part of Fallout
·
Enchantment — Aura
·
Fallout (PIP)
Card Preview
Nerd Rage
Times Brought
187
Decks Running
92
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Nerd Rage
Enchantment — Aura
Enchant creature
When this Aura enters, draw two cards.
Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Fallout (PIP)
·
Uncommon
·
Illustrated by Irina Nordsol
Final zone distribution
51 instances2.0%
Library
45.1%
Battlefield
21.6%
Graveyard
2.0%
Exile
Commanders that played this card
in tracked games-
1
Dr. Madison Li
19 decks
-
2
Vnwxt, Verbose Host
5 decks
-
3
Whtz, the Bibliophile
5 decks
-
4
Arna Kennerüd, Skycaptain
4 decks
-
5
Ivy, Gleeful Spellthief
3 decks
-
6
Ms. Marvel, Kamala Khan
3 decks
-
7
Professor Hulk
3 decks
-
8
Zur the Enchanter
3 decks
-
9
Duggan, Private Detective
2 decks
-
10
King T'Challa // Black Panther, Hope Enduring
2 decks
The "good card" funnel
188 brought · 86 playersBrought to game
188
Ever drawn
48
Reached battlefield
31
Still on board at game end
23
Once cast, 74% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -9.2pp
Players who cast this card win 25% of the time (n=18) , vs 21% when it never left the library (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -9.2pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=31
0%
T1
0%
T2
6%
T3
29%
T4
16%
T5
42%
T6-9
6%
T10+
Median
5
P25
4
· P75
7
· max
12
On curve
6%
(2 / 31 cast on T3)
Cast same turn as drawn
37%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.