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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Card Preview
Nibelheim Aflame
0%
Decklist Inclusion
Times Brought
201
Decks Running
97
In Decks
521
Decklist Inclusion
0%
Format
Card text
Nibelheim Aflame
Sorcery
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Arou
Final zone distribution
51 instances66.7%
Graveyard
11.8%
Exile
21.6%
Hand
Commanders that played this card
in tracked games-
1
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
14 decks
-
2
Cloud, Ex-SOLDIER
14 decks
-
3
Maarika, Brutal Gladiator
4 decks
-
4
The Emperor of Palamecia // The Lord Master of Hell
4 decks
-
5
Wolverine, Best There Is
4 decks
-
6
Gilgamesh, Master-at-Arms
3 decks
-
7
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
3 decks
-
8
Saruman, the White Hand
3 decks
-
9
Captain Howler, Sea Scourge
2 decks
-
10
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
The "good card" funnel
201 brought · 89 playersBrought to game
201
Ever drawn
44
Reached battlefield
23
Still on board at game end
0
≥ -16.5pp
Players who cast this card win 35% of the time (n=21) , vs 30% when it never left the library (n=134).
When players drew this card but left it in hand, they won 24% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +4.6pp; 95% confidence interval -16.5pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
4%
T3
9%
T4
22%
T5
52%
T6-9
13%
T10+
Median
7
P25
5
· P75
8
· max
11
On curve
13%
(2 / 23 cast on T4)
Cast same turn as drawn
27%
23 of 100 times cast
23%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.