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Part of Final Fantasy
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#27 red board wipe
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Nibelheim Aflame
1%
Live Inclusion
Times Brought
681
Decks Running
271
Median Cast Turn
7.0
Drawn → Played
47%
Format
First-cast turn
n=72
0%
T1
1%
T2
1%
T3
11%
T4
10%
T5
56%
T6-9
21%
T10+
Median
7.0
P25
6
· P75
9
· max
17
On curve
14%
(8 / 72 cast on T4)
Cast same turn as drawn
25%
The "good card" funnel
681 brought · 246 playersBrought to game
681
Ever drawn
152
Reached battlefield
72
Still on board at game end
4
≥ -2.9pp
Players who cast this card win 35% of the time (n=65) , vs 26% when it never left the library (n=436).
When players drew this card but left it in hand, they won 27% (n=70).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval -2.9pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
173 instances4.0%
Library
2.3%
Battlefield
54.9%
Graveyard
9.8%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
38 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
23 decks
-
3
Maarika, Brutal Gladiator
14 decks
-
4
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
7 decks
-
5
The Emperor of Palamecia // The Lord Master of Hell
7 decks
-
6
Vivi Ornitier
7 decks
-
7
Wolverine, Best There Is
7 decks
-
8
Captain Howler, Sea Scourge
4 decks
-
9
Gilgamesh, Master-at-Arms
4 decks
-
10
Lightning, Army of One
4 decks
Card text
Nibelheim Aflame
Sorcery
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Arou
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.