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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Live Play Data
Nibelheim Aflame
1%
Live Inclusion
Times Brought
484
Decks Running
212
Median Cast Turn
7
Drawn → Played
50%
Format
First-cast turn
n=53
0%
T1
2%
T2
2%
T3
6%
T4
11%
T5
57%
T6-9
23%
T10+
Median
7
P25
6
· P75
9
· max
14
On curve
9%
(3 / 53 cast on T4)
Cast same turn as drawn
27%
The "good card" funnel
484 brought · 194 playersBrought to game
484
Ever drawn
107
Reached battlefield
53
Still on board at game end
2
≥ -6.7pp
Players who cast this card win 34% of the time (n=46) , vs 27% when it never left the library (n=317).
When players drew this card but left it in hand, they won 27% (n=45).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.9pp; 95% confidence interval -6.7pp to +20.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
116 instances4.3%
Library
1.7%
Battlefield
52.6%
Graveyard
11.2%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
32 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
20 decks
-
3
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire
7 decks
-
4
Maarika, Brutal Gladiator
7 decks
-
5
Wolverine, Best There Is
7 decks
-
6
The Emperor of Palamecia // The Lord Master of Hell
6 decks
-
7
Vivi Ornitier
6 decks
-
8
Gilgamesh, Master-at-Arms
4 decks
-
9
Alexios, Deimos of Kosmos
3 decks
-
10
Captain Howler, Sea Scourge
3 decks
Card text
Nibelheim Aflame
Sorcery
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Arou
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.