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Part of Final Fantasy
·
Sorcery
·
Final Fantasy (FIN)
Card Preview
Nibelheim Aflame
Times Brought
222
Decks Running
100
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Nibelheim Aflame
Sorcery
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards.
Flashback 

(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Final Fantasy (FIN)
·
Mythic
·
Illustrated by Arou
Final zone distribution
56 instances1.8%
Library
8.9%
Battlefield
41.1%
Graveyard
10.7%
Exile
Commanders that played this card
in tracked games-
1
Cloud, Ex-SOLDIER
19 decks
-
2
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
6 decks
-
3
Maarika, Brutal Gladiator
5 decks
-
4
Cloud, Planet's Champion
3 decks
-
5
Lightning, Army of One
3 decks
-
6
Vivi Ornitier
3 decks
-
7
Wolverine, Best There Is
3 decks
-
8
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
2 decks
-
9
Ozai, the Phoenix King
2 decks
-
10
Rielle, the Everwise
2 decks
The "good card" funnel
222 brought · 97 playersBrought to game
222
Ever drawn
53
Reached battlefield
23
Still on board at game end
5
≥ -13.8pp
Players who cast this card win 25% of the time (n=16) , vs 25% when it never left the library (n=129).
When players drew this card but left it in hand, they won 35% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.4pp; 95% confidence interval -13.8pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
4%
T4
13%
T5
65%
T6-9
17%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
4%
(1 / 23 cast on T4)
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.