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Part of Marvel Super Heroes
·
Legendary Creature — Human Warrior Hero
·
Marvel Super Heroes Commander (MSC)
Card Preview
Okoye, Mighty and Adored
Times Brought
122
Decks Running
66
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Okoye, Mighty and Adored
Legendary Creature — Human Warrior Hero
When Okoye enters, you become the monarch.
At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
3 / 3
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Aniekan Udofia
Final zone distribution
30 instances3.3%
Library
50.0%
Battlefield
30.0%
Graveyard
16.7%
Hand
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
61 decks
-
2
Black Panther, Wakandan King
1 decks
-
3
Jared Carthalion, True Heir
1 decks
-
4
Kyler, Sigardian Emissary
1 decks
-
5
Nick Fury, Agent of S.H.I.E.L.D.
1 decks
-
6
Perrie, the Pulverizer
1 decks
The "good card" funnel
122 brought · 59 playersBrought to game
122
Ever drawn
28
Reached battlefield
24
Still on board at game end
15
Once cast, 63% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.7pp
Players who cast this card win 25% of the time (n=18) , vs 29% when it never left the library (n=71).
Observed gap -3.5pp; 95% confidence interval -16.7pp to +9.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=24
8%
T1
0%
T2
17%
T3
13%
T4
0%
T5
63%
T6-9
0%
T10+
Median
6.0
P25
4
· P75
8
· max
9
On curve
38%
(3 / 24 cast on T4)
Cast same turn as drawn
36%
24 of 100 times cast
24%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.