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Opposition Agent card art
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Opposition Agent

{2} {B} · Creature — Human Rogue · Commander Legends (CMR)
Times Brought
1519
Decks Running
747
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Opposition Agent card

Opposition Agent

{2} {B}
Creature — Human Rogue
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 / 2
Commander Legends (CMR) · Rare · Illustrated by Scott Murphy

Final zone distribution

363 instances
3.0%
Library
28.7%
Battlefield
30.0%
Graveyard
12.1%
Exile

The "good card" funnel

1520 brought · 581 players
Brought to game
1520
Ever drawn
317
Reached battlefield
196
Still on board at game end
104

Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.6pp

Players who cast this card win 28% of the time (n=151) , vs 22% when it never left the library (n=819).

When players drew this card but left it in hand, they won 26% (n=85).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval +1.6pp to +10.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=196
4%
T1
11%
T2
20%
T3
15%
T4
13%
T5
30%
T6-9
7%
T10+
Median 4.5 P25 3 · P75 7 · max 16
On curve 35% (39 / 196 cast on T3) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.