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Opposition Agent card art
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Opposition Agent

{2} {B} · Creature — Human Rogue · Commander Legends (CMR)
Times Brought
554
Decks Running
315
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Opposition Agent card

Opposition Agent

{2} {B}
Creature — Human Rogue
Flash You control your opponents while they're searching their libraries. While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.
3 / 2
Commander Legends (CMR) · Rare · Illustrated by Scott Murphy

Final zone distribution

132 instances
3.8%
Library
33.3%
Battlefield
21.2%
Graveyard
14.4%
Exile

The "good card" funnel

555 brought · 263 players
Brought to game
555
Ever drawn
118
Reached battlefield
74
Still on board at game end
44

Once cast, 59% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.7pp

Players who cast this card win 26% of the time (n=57) , vs 20% when it never left the library (n=304).

When players drew this card but left it in hand, they won 26% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +6.3pp; 95% confidence interval -0.7pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=74
1%
T1
7%
T2
23%
T3
16%
T4
11%
T5
34%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 8 · max 16
On curve 31% (17 / 74 cast on T3) Cast same turn as drawn 35%
74 of 100 times cast 74%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.