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Part of Edge of Eternities
·
Sorcery
·
Edge of Eternities Commander (EOC)
Card Preview
Organic Extinction
1%
Decklist Inclusion
Times Brought
457
Decks Running
229
In Decks
1617
Decklist Inclusion
1%
Format
Final zone distribution
101 instances4.0%
Library
5.0%
Battlefield
41.6%
Graveyard
3.0%
Exile
Commanders that played this card
in tracked games-
1
Inspirit, Flagship Vessel
36 decks
-
2
Kilo, Apogee Mind
33 decks
-
3
Mendicant Core, Guidelight
20 decks
-
4
Mr. House, President and CEO
19 decks
-
5
Breya, Etherium Shaper
18 decks
-
6
Shorikai, Genesis Engine
16 decks
-
7
Urtet, Remnant of Memnarch
12 decks
-
8
Morska, Undersea Sleuth
7 decks
-
9
Urza, Chief Artificer
7 decks
-
10
Optimus Prime, Hero // Optimus Prime, Autobot Leader
6 decks
The "good card" funnel
457 brought · 212 playersBrought to game
457
Ever drawn
93
Reached battlefield
46
Still on board at game end
5
≥ -1.8pp
Players who cast this card win 34% of the time (n=40) , vs 22% when it never left the library (n=311).
When players drew this card but left it in hand, they won 32% (n=41) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.4pp; 95% confidence interval -1.8pp to +26.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=46
0%
T1
0%
T2
0%
T3
0%
T4
4%
T5
74%
T6-9
22%
T10+
Median
8.0
P25
7
· P75
9
· max
14
On curve
87%
(4 / 46 cast on T10)
Cast same turn as drawn
29%
46 of 100 times cast
46%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.