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Part of Marvel Super Heroes
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Artifact — Equipment
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Marvel Super Heroes Commander (MSC)
Live Play Data
Panther Habit
1%
Live Inclusion
Times Brought
921
Decks Running
332
Median Cast Turn
7.0
Drawn → Played
70%
Format
First-cast turn
n=170
1%
T1
1%
T2
2%
T3
14%
T4
18%
T5
48%
T6-9
17%
T10+
Median
7.0
P25
5
· P75
8
· max
15
On curve
16%
(23 / 170 cast on T4)
Cast same turn as drawn
36%
The "good card" funnel
921 brought · 288 playersBrought to game
921
Ever drawn
244
Reached battlefield
170
Still on board at game end
134
Once cast, 79% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 28% of the time (n=148) , vs 24% when it never left the library (n=537).
When players drew this card but left it in hand, they won 15% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -3.3pp to +11.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
261 instances1.9%
Library
51.3%
Battlefield
16.5%
Graveyard
2.7%
Exile
Commanders that played this card
in tracked games-
1
T'Challa, the Black Panther
223 decks
-
2
Gargantos, the Endbringer
5 decks
-
3
Tony Stark // The Invincible Iron Man
5 decks
-
4
Alexios, Deimos of Kosmos
4 decks
-
5
Anti-Venom, Horrifying Healer
4 decks
-
6
Ashling the Pilgrim
4 decks
-
7
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
8
Cloud, Ex-SOLDIER
3 decks
-
9
Gilgamesh, Master-at-Arms
3 decks
-
10
Tifa Lockhart
3 decks
Card text
Panther Habit
Artifact — Equipment
If equipped creature would be dealt damage, prevent that damage and put that many +1/+1 counters on it.
Equip 
Marvel Super Heroes Commander (MSC)
·
Rare
·
Illustrated by Smirtouille
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.