Panther Habit
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Panther Habit
Final zone distribution
110 instancesCommanders that played this card
in tracked games-
1
T'Challa, the Black Panther
168 decks
-
2
Nick Fury, Agent of S.H.I.E.L.D.
4 decks
-
3
Amy Rose
3 decks
-
4
Blor the Impervious
3 decks
-
5
Captain America, First Avenger
3 decks
-
6
Tony Stark // The Invincible Iron Man
3 decks
-
7
Anti-Venom, Horrifying Healer
2 decks
-
8
Arahbo, Roar of the World
2 decks
-
9
Cloud, Ex-SOLDIER
2 decks
-
10
Gilgamesh, Master-at-Arms
2 decks
The "good card" funnel
570 brought · 220 playersOnce cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 27% of the time (n=67) , vs 27% when it never left the library (n=337).
When players drew this card but left it in hand, they won 19% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +0.0pp; 95% confidence interval -6.5pp to +6.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.